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Odyssey

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Ctrl+K
Ctrl+K
  • Guide
  • Change Log
  • Services
  • Github
  • Discord

Section Navigation

  • Installation
    • Specs configuration
    • Installation Process
    • Tablet configuration
  • Unreal Projects
  • Odyssey Assets
    • Paintable Assets’ Interface
      • Viewport (2D)
      • Tools
        • Raster Tools
        • Vector Tools
      • Color Selector
      • Layer Stack
      • Top Bar
      • Mesh Selector
      • Vector Scene Tree View
    • Texture 2D
    • Animation 2D
      • Timeline
      • Light Table
      • Mass Modifier
      • Inbetweener
      • Animation Details
    • Flipbook
    • Brushes
      • Create a brush
      • Blueprint basics
      • Nodes
        • Event
        • Stamp
        • Get
        • Block
        • Color
        • Transform
        • Pivot
        • Alpha & Blend Modes
        • Math Conversions
        • Anti Aliasing
      • Variables
      • Overrides
      • Optimizations
        • Order of the Nodes
        • Matrices & Macros
        • Resampling Methods
  • 3D Editor
    • Odyssey Editor Mode
    • Odyssey Viewport
    • 2D/3D Use Cases
    • Working with Multiple Levels
  • Sequences
    • Sequencer
      • Interface
      • Tracks
      • Keyframing
      • Navigation
    • Storyboard Sequences
      • Create a Board Sequence
      • Create a Shot Sequence
      • Add Camera & Plane
      • Start Drawing
      • More Animation Actors
      • More Sequences
      • Takes
      • Opacity keys
      • Camera moves
      • Play as an animatic
      • Plane Distance & Focal Length
      • Detach Animation Actor
      • Notes
      • Import an image sequence
      • Convert Board to Level Sequence
    • Level Sequences
      • Create a Level Sequence
      • Basics
      • Using Animation Actors
      • Using Media Textures / Tracks
      • Using Storyboard Sequences
  • Render & Export
    • Render Sequence from the Sequencer
      • Movie Render Queue
      • Storyboard Render Queue
      • Storyboard Export
      • Movie Scene Capture
    • Export a Texture 2D
    • Export a 2D Animation
  • Collaborative Work
  • Preferences
    • Shortcuts
    • Storyboard (EPOS)
      • Naming Convention
      • Sequence Editor
      • Tracks Editor
    • 2D Editors (ILIAD)
      • Painter Editor
      • Stylus Input
      • Texture 2D Editor
      • Flipbook Editor
  • Guide
  • Sequences
  • Sequencer
  • Navigation

Navigation#

We advise you to read Unreal Engine 5.6 guide.

However, regarding Board and Shot Sequences (used for storyboard and layout), you can read this part of the guide to find more information.

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Keyframing

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Storyboard Sequences

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