2D/3D Use Cases#

With the Odyssey Editor Mode#

to be written later

Painting the Albedo of a Static Mesh#

to be written later

Painting the Normalmap of a Static Mesh#

to be written later

Making a 2D animation into the Level#

When you drag and drop an Animation 2D Asset into the Level, you will turn it into an Animation Actor.

../_images/mix2d3d_plates_drop.png

By default, the Animation Actor will face your point of view in the 3D viewport.

Warning

This will only work with the main display of the Viewport. If you add a second Viewport or modify the default layout, this will not work anymore.

You can then use the guizmo to movie it around or rescale it. At this point, you can directly select the Odyssey Editor Mode and continue to animate.

../_images/mix2d3d_animate_iliad.png

Tip

The Animation Actor can use custom Materials and other Static Meshes than the default ones! Go to the panel Details to change these!

../_images/mix2d3d_plates_details.png

Tip

Animation 2D Actors are also used with the storyboard module! Read this lesson to know more!

Tip

In This lesson you will learn how to use an Animation 2D actor directly into a Level Sequence.

With the 2D Editor opened in a separated window#

Some situations will not allow the Odyssey Editor Mode, for instance painting on Textures 2D used in Foliages, Post-Process Volumes, Flipbooks, Sprites, Tile Maps, Decals or Skeletal Meshes.

In this situation, you will need to open the corresponding 2D editor in a separated window to edit the Textures in real-time.

Painting on Foliages#

to be written later

Painting on Decals#

to be written later

Painting on Post-Process Volumes#

to be written later

Editing a Tile Map#

to be written later

Painting on a Skeletal Mesh#

Tip

You can also make a “Static Mesh” version of a Skeletal Mesh to paint the character directly in 3D.