2D/3D Use Cases#
With the Odyssey Editor Mode#
to be written later
Painting the Albedo of a Static Mesh#
to be written later
Painting the Normalmap of a Static Mesh#
to be written later
Making a 2D animation into the Level#
When you drag and drop an Animation 2D Asset into the Level, you will turn it into an Animation Actor.
By default, the Animation Actor will face your point of view in the 3D viewport.
Warning
This will only work with the main display of the Viewport. If you add a second Viewport or modify the default layout, this will not work anymore.
You can then use the guizmo to movie it around or rescale it. At this point, you can directly select the Odyssey Editor Mode and continue to animate.
Tip
The Animation Actor can use custom Materials and other Static Meshes than the default ones! Go to the panel Details to change these!
Tip
Animation 2D Actors are also used with the storyboard module! Read this lesson to know more!
Tip
In This lesson you will learn how to use an Animation 2D actor directly into a Level Sequence.
With the 2D Editor opened in a separated window#
Some situations will not allow the Odyssey Editor Mode, for instance painting on Textures 2D used in Foliages, Post-Process Volumes, Flipbooks, Sprites, Tile Maps, Decals or Skeletal Meshes.
In this situation, you will need to open the corresponding 2D editor in a separated window to edit the Textures in real-time.
Painting on Foliages#
to be written later
Painting on Decals#
to be written later
Painting on Post-Process Volumes#
to be written later
Editing a Tile Map#
to be written later
Painting on a Skeletal Mesh#
Tip
You can also make a “Static Mesh” version of a Skeletal Mesh to paint the character directly in 3D.