Tablet configuration#

There are different ways to configure your tablet to enable the best of experience with Odyssey. Stylus input can be managed in EditEditor Preferences in the category Stylus input.

Windows#

Native (default mode)#

By default, Odyssey uses an API (Native) that requires two things on your side:

  1. Enable Windows Ink in your tablet drivers:

../_images/config-ink2.png
  1. Enable “Let me use my Stylus as a Mouse” in Windows settings:

../_images/config-stylus-mouse.png

Tip

Most troubles you may experience when using the tablet come from the fact “Let me use my Stylus as a Mouse” was not enabled.

Wintab#

If you prefer to use Wintab API, you will have to:

  1. go to the “EditEditor Preferences” and search for “Stylus Input” to switch to Wintab.

  2. then, disable Windows Ink from your tablet drivers.

../_images/config-ink1.png

Tip

Please read this guide with attention. You can also watch this tutorial (click on the image).

../_images/preferences-iliad-stylus-tutorial.png

Warning

We strongly adivse you to use a scale of 100% on your display tablets (Xencelabs Pen Display or Wacom Cintiq). Otherwise, you might experience offset with HUD in Odyssey.

../_images/tablet-windows-scale.png

Mac#

Stylus input is enabled by default (NSEvent). You can use the mode None if you do not want to use a stylus at all (or for debugging purposes).

Warning

Unreal Engine on Mac has troubles with multiple monitors. If you use a display tablet (Xencelabs Pen Display or Wacom Cintiq), make sure that you have the following configuration:

  1. Both monitors must have the same definition

  2. Monitors must be horizontally aligned (main screen on the right, secondary screen on the left)

../_images/tablet-mac-monitors.png

Epic Games have been informed of this issue.