Alpha & Blend Modes#

All the following nodes refers to the ability to change the Alpha and Blending modes in Odyssey. These nodes have been automatically created thanks to Unreal Engine.

Litteral enum#

../../../_images/odysseybrush-nodes-alphablend-enum.png

These nodes can be useful to call a specific Alpha or Blending mode into a Macro.

Switch#

../../../_images/odysseybrush-nodes-alphablend-switch.png

These are really useful when making a complex brush which might offer various results depending on its Alpha and / or Blending mode. Thanks to these switches, you can restrain the number of modes and let the user choose between just a few modes (and not the whole list).

Here is a concrete example with an Odyssey Brush that lets the choice between 2 Alpha modes:

../../../_images/odysseybrush-nodes-alphablend-switch-alpha-blueprint.png ../../../_images/odysseybrush-nodes-alphablend-switch-alpha-result.gif

Another example, with Blending modes, that lets the choice between 5 modes over 30 :

../../../_images/odysseybrush-nodes-alphablend-switch-blend-blueprint.png ../../../_images/odysseybrush-nodes-alphablend-switch-blend-result.gif

Get number of entries#

../../../_images/odysseybrush-nodes-alphablend-getnumber.png

These nodes will return an Integer which corresponds to the number of entries in Alpha and Blending modes lists.

Loop#

../../../_images/odysseybrush-nodes-alphablend-loop.png

These nodes have been automatically generated by Unreal Engine. They are not used in default brushes. Theoretically, they could be used to create a loop of Blending / Alpha Modes defined in an Enum list.