Timeline#
Animation assets allow you to animate in raster or in vector format.
In this lesson, we will use 3 main words:
Layers, to talk about the Layers stacked in the left-hand side of the Timeline panel. (A)
Cells, to talk about main images that compose the animation. (B)
Frames, to talk about the number of images that compose the Cell or the position of the cursor in the timeline. (C)
Timeline#
Layers#
The left part of the Timeline has the same structure as the Layer Stack. You can create Raster Layers, Vector Layers and Folder Layers.
The only additional icon you will find here is the one to enable or disable the Light Table.
Icon |
Description |
|---|---|
|
Light Table is on |
|
Light Table is off |
Cells#
Add#
To add Cells, use the large handle with a + at the top right corner of the last Cell.
If the animation was moved further (it does not start at Frame 0), you can also find a handle at the bottom-left corner.
You can also add Cells automatically when drawing or erasing outside a Cell:
Note
With Raster Layers, this actions will automatically allow you to paint. With Vector Layers, the action of drawing will just create the Cell (then you will be allowed to draw).
Delete#
You can right click on a selected Cell to delete it (see Timeline Contextual Menu).
You can also use the handle to delete Cells.
Thumbnails#
Thumbnails display automatically the content of the Cell with the color of the background set in Editor Preferences ▸ Odyssey Painter Editor (More information here). Then, change the two colors of the checker and restart Unreal Engine.
Avant changement#
Après changement#
Behaviors#
This feature is great to force a specific behavior before the animation starts (Pre Behavior) or after it finishes (Post Behavior).
Pre and Post Behaviors have 4 options:
None: this is the default mode. Nothing will happen before or after.
Hold: it holds the first or last Frame from the animation. Ideal for Layers used to paint backgrounds or to hold the position of a character.
Loop: it loops the whole animation before it actually starts, or until another animation Layer ends.
Ping-pong: it plays the whole animation to and fro before it actually starts, or until another animation Layer ends. Ideal for some characters’ actions, like drinking a cup of tea.
Tip
You can combine Behaviors and Stagger Cells!
Timeline tools#
The Timeline panel offers 3 tools to manipulate and add frames.
Icon |
Description |
Shortcut |
|---|---|---|
|
Selection tool |
V |
|
Moving tool |
A |
|
Cutting tool |
C |
Selection tool#
This is the default tool when working with the Timeline. It is used to select one or several Cells.
Action |
Description |
Example |
|---|---|---|
Select 1 Cell |
Click on a Cell to select it. |
|
Select several Cells |
Hold the click to select several Cells. |
|
Duplicate selected Cells |
Drag and drop selected Cells to duplicate them within the same Layer or to another Layer (make sure both Layers have the same type). |
|
Deselect |
Just click outside of the selected area or use the shortcut Escape. |
|
When using the Selection tool, you can also change the exposure of each Cell thanks to the tiny triangles at the top left and bottom right corner of each Cell.
The triangle at the bottom right corner will extend or reduce the duration (exposure) of the Cell and move the next Cells accordingly.
The triangle at the top left corner adjusts the duration (exposure) between two Cells, without affecting the global duration of a Layer.
Warning
Be careful with the triangle at the top left corner, for it can override Cells!
Moving tool#
The Moving tool can be used to move the whole animation from a Layer, so the animation will start sooner or later.
Cutting tool#
The Cutting tool can be used to cut a Cell into two Cells when clicking.
This tool has two possible behaviors:
Clear content (default): Dark blue stripes appears are visible. After clicking, it clears the content of the generated Cell.
Keep content: Hold Ctrl (or Cmd on Mac) when clicking to keep the content of the current Cell in the result.