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Odyssey
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Guide
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Guide
Change Log
Services
Github
Discord
Section Navigation
Installation
Specs configuration
Installation Process
Tablet configuration
Unreal Projects
Odyssey Assets
Paintable Assets’ Interface
Viewport (2D)
Tools
Raster Tools
Vector Tools
Color Selector
Layer Stack
Top Bar
Mesh Selector
Vector Scene Tree View
Texture 2D
Animation 2D
Timeline
Light Table
Mass Modifier
Inbetweener
Animation Details
Flipbook
Brushes
Create a brush
Blueprint basics
Nodes
Event
Stamp
Get
Block
Color
Transform
Pivot
Alpha & Blend Modes
Math Conversions
Anti Aliasing
Variables
Overrides
Optimizations
Order of the Nodes
Matrices & Macros
Resampling Methods
3D Editor
Odyssey Editor Mode
Odyssey Viewport
2D/3D Use Cases
Working with Multiple Levels
Sequences
Sequencer
Interface
Tracks
Keyframing
Navigation
Storyboard Sequences
Create a Board Sequence
Create a Shot Sequence
Add Camera & Plane
Start Drawing
More Animation Actors
More Sequences
Takes
Opacity keys
Camera moves
Play as an animatic
Plane Distance & Focal Length
Detach Animation Actor
Notes
Import an image sequence
Convert Board to Level Sequence
Level Sequences
Create a Level Sequence
Basics
Using Animation Actors
Using Media Textures / Tracks
Using Storyboard Sequences
Render & Export
Render Sequence from the Sequencer
Movie Render Queue
Storyboard Render Queue
Storyboard Export
Movie Scene Capture
Export a Texture 2D
Export a 2D Animation
Collaborative Work
Preferences
Shortcuts
Storyboard (EPOS)
Naming Convention
Sequence Editor
Tracks Editor
2D Editors (ILIAD)
Painter Editor
Stylus Input
Texture 2D Editor
Flipbook Editor
Guide
Odyssey Assets
Brushes
Optimizations
Resampling Methods
Area
Area
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Still under development - Do not use this mode.