Break & Make Odyssey Brush Color

Break Odyssey Brush Color into…

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All these nodes can be used to break a color depending on various color models such as RGB (Red, Green, Blue), CMYK (Cyan, Magenta, Yellow, Black), HSV (Hue, Saturation, Value), HSL (Hue, Saturation, Light) and Lab. Any color models will let you modify the alpha channel, and each color model offers you the choice between Integer (values between 0 - 255) and Float (normalized values between 0 - 1) output.

On the other side, the Color input might be connected to an “Odyssey Color Structure” such as “Get Color” to allow the color to be broken.

Make Odyssey Brush Color from…

../../../_images/odysseybrush-nodes-color-make.png

After breaking the color and proceeding with a few changes, you have to reunite channels all together to create a new output color. Just like Break nodes, you will have the choice between Float and Integer input.

Make Debug Color

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This last node will simply send the red color (RGB 255, 0, 0), which can be used for debugging processes.

Examples

Color connected to Stylus Pressure

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In the blueprint above, “Get Stylus Pressure” (which offers float values between 0 and 1) is multiplied by 300 and truncated into an Integer to affect the Hue. This way, the Hue will change depending on the pressure.

../../../_images/odysseybrush-nodes-color-example1-result.png

Color connected to the Stroke Distance

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In the example above, Cyan is connected to “Get Distance Along Stroke” (which gives a distance in pixels) and is divided by 1000. Depending on the distance, Cyan value will increase.

../../../_images/odysseybrush-nodes-color-example2-result.png