Alpha & Blend Modes

All the following nodes refers to the ability to change the Alpha and Blending modes in Odyssey. These nodes have been automatically created thanks to Unreal Engine.

Litteral enum

../../_images/odysseybrush-nodes-alphablend-enum.png

These nodes can be useful to call a specific Alpha or Blending mode into a Macro.

Switch

../../_images/odysseybrush-nodes-alphablend-switch.png

These are really useful when making a complex brush which might offer various results depending on its Alpha and / or Blending mode. Thanks to these switches, you can restrain the number of modes and let the user choose between just a few modes (and not the whole list).

Here is a concrete example with an Odyssey Brush that lets the choice between 2 Alpha modes:

../../_images/odysseybrush-nodes-alphablend-switch-alpha-blueprint.png ../../_images/odysseybrush-nodes-alphablend-switch-alpha-result.gif

Another example, with Blending modes, that lets the choice between 5 modes over 30 :

../../_images/odysseybrush-nodes-alphablend-switch-blend-blueprint.png ../../_images/odysseybrush-nodes-alphablend-switch-blend-result.gif

Get number of entries

../../_images/odysseybrush-nodes-alphablend-getnumber.png

These nodes will return an Integer which corresponds to the number of entries in Alpha and Blending modes lists.

Loop

../../_images/odysseybrush-nodes-alphablend-loop.png

These nodes have been automatically generated by Unreal Engine. They are not used in default brushes. Theoretically, they could be used to create a loop of Blending / Alpha Modes defined in an Enum list.