Adjust Block

Color Model

../../../_images/odysseybrush-nodes-block-adjust.png

These nodes shall be used to adjust the various channels of a block using Curves Float Objects. This is really useful, especially if you need to adjust a texture (hue, luminosity, saturation, etc).

As example, let’s set create a Blueprint using a photograph as a Texture and “Adjust Block HSLA” with a Float Curve linked to the Hue as a Variable.

  1. In the Content Drawer, make a right click in an empty area and click on “Miscellaneous” to select “Float Curve”.

../../../_images/odysseybrush-nodes-block-adjust-example-curve-asset.png
  1. Open and Edit the Curve (to respect the original colors, the curve must go from 0-0 to 1-1 :)

../../../_images/odysseybrush-nodes-block-adjust-example-original.png
  1. In the Blueprint, create a variable “Curve

../../../_images/odysseybrush-nodes-block-adjust-example-curve-variable.png
  1. Connect this variable to the input “Curve H” in “Adjust Block HSLA

../../../_images/odysseybrush-nodes-block-adjust-example-bp.png
  1. Open the asset Curve and play with its orientation. Some examples:

  • From 1-1 to 0-0:

../../../_images/odysseybrush-nodes-block-adjust-example1.png
  • From 0-0.5 to 0.5-1 to 1-0

../../../_images/odysseybrush-nodes-block-adjust-example2.png

Note

Please note you will have to check the result by stamping the brush on the canvas each time.

Convert

../../../_images/odysseybrush-nodes-block-convert.png

This node will convert the whole Block to another format (Color Model + Channel Depth).