Odyssey is a project for a traditional animation software within a 3D real-time environment, thanks to the power of Unreal Engine.
Odyssey will bring drawing features, such as a powerful brush engine with a dedicated interface (see ILIAD) and a classic digital tools for traditional animation : light table / onion skinning, flip, shift and trace, line smoothing, colouring tools, scan cleaner... and so much more!
As a software powered by Unreal Engine, Odyssey will also be able to manage 3D assets, cameras, compositing (keying, lights, particles, etc.) and editing (sound, video, animation).
Odyssey is a work in progress and we hope to release a beta version for late 2020.