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What is ULIS ?

ULIS is an acronym that stands for Utility Library for Imaging System. This library was created to answer the specific needs of ILIAD and Odyssey related to the context of raster-based drawing in a 3D environment powered by Unreal Engine.

ULIS capabilities :
• Cross-Platform C++14 Library
• Generic digital image processing
• 2D Software rasterizer
• Unlimited image formats (u8, u16, u32, float, double)
• Custom bit-ordered memory layouts
• All Photoshop pixel blending modes + 11 additional modes
• Color models (RGB, HSL, HSV, CMYK, ...)
• Color-managed pipelines, Color Space support (icm profiles and device-independant)
• Optimized algorithms with multithreading
• Optimized algorithms with SIMD Extensions (SSE2)
• Image pools and caches for optimisations
• Memory storage of animated image sequences

Software Requirements Specification (SRS):
• 64bit OS - Linux, Windows or MacOS
• CMake (3.11.4 or greater)
• Git (2.17.0 or greater)
• C++ compiler with C++14 support
• Python (3.7 or greater) available from PATH as "python3" (optional)

Supported Compilers :
• MinGW 64 7.xx
• Clang LLVM xx

How to access ULIS ?

ULIS source codes are available on Praxinos Github account for free. You may even enjoy a whole documentation on this page.

Github logo1Github logo2

How much is ULIS ?

ULIS is declined into 2 types of licenses, depending on your status and your project:

ULIS prices

For more details about our licensing system, please read this page.

How to subscribe ULIS ?

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