Animation

The main purpose of Odyssey is to make 2D animations. To do so, Praxinos team created Animation assets. Animation assets allow you to animate in raster or in vector format, with the help of a light table.

In this lesson, we will use 3 main words:

  • Layers, to talk about the Layers stacked in the left-hand side of the Timeline panel. (A)

  • Cells, to talk about main images that compose the animation. (B)

  • Frames, to talk about the number of images that compose the Cell or the position of the cursor in the timeline. (C)

../../_images/timeline-panel.png

Timeline

Timeline Stack (Layers)

The Timeline has the same structure as the Layer Stack of Textures 2D. You can create Raster Layers, Vector Layers and Folder Layers.

../../_images/timeline-stack.png

To know more about the options available for layers (Opacity, Blend modes, etc) or how to add them, please read this lesson.

Cells

Add

To add Cells, use the large handle at the top right corner of the last current Cell.

../../_images/timeline-keyframes-add.gif

If the animation was moved further (it does not start at Frame 0), you can also find a handle at the bottom-left corner.

../../_images/timeline-keyframes-add-left.gif

Delete

You can also use the handle to delete Cells.

../../_images/timeline-keyframes-delete.gif

Timeline tools

The Timeline panel offers 3 tools to manipulate and add frames.

Icon

Description

../../_images/timeline-tools-select.png

Selection tool

../../_images/timeline-tools-move.png

Moving tool

../../_images/timeline-tools-cut.png

Cutting tool

Selection tool

This is the default tool when working with the Timeline. It is used to select one or several Cells and Frames.

../../_images/timeline-tools-select-cellsframes.gif

Selected Cells and Frames can then be duplicated with a drag and drop, either within the same Layer, or from a Layer to another one (make sure both Layers have the same type).

../../_images/timeline-tools-select-duplicate.gif

To deselect, just click outside of the selected area.

../../_images/timeline-tools-select-disable.gif

When using the Selection tool, you can also change the exposure of each Cell thanks to the tiny triangles at the top left and bottom right corner of each Cell.

The triangle at the bottom right corner will extend or reduce the duration (exposure) of the Cell and move the next Cells accordingly.

The triangle at the top left corner adjusts the duration (exposure) between two Cells, without affecting the global duration of a Layer.

Warning

Be careful with the triangle at the top left corner, for it can override Cells!

../../_images/timeline-keyframes-exposure.gif

Moving tool

The Moving tool can be used to move the whole animation from a Layer, so the animation will start sooner or later.

../../_images/timeline-keyframes-move.gif

Cutting tool

When a Cell gets a long exposure, it can be broken thanks to the Cutting tool.

Place your cursor on a Frame within the Cell and use LMB to cut the Cell into two Cells.

../../_images/timeline-keyframes-break.gif

Timeline Contextual Menu

In addition of the contextual menu that appears when you right click on the Stack area (see here), there is another contextual menu when you right click on the Timeline area.

../../_images/timeline-menu.png

Common actions

  • Select All: select all Layers, Cells and Frames.

  • Cut: cut selected Layers, Cells and Frames.

  • Copy: copy selected Layers, Cells and Frames.

  • Paste: paste selected Layers, Cells and Frames. It also works from an Animation asset to another (but the paste can take a moment, depending on the dimension and the number of elements copied).

  • Delete: delete selected Cells and Frames.

Stagger Cells

This feature allows to replicate several previous Cells and Frames in order to create a stagger animation.

Here is an animation of 6 Cells:

../../_images/timeline-stagger-1.gif

We increase the exposure value of the 4th Cell.

../../_images/timeline-stagger-2.png

We make a right click on the second Frame that composes this Cell and select “Stagger Cells”.

../../_images/timeline-stagger-3.png

The 4th Cell will be cut in two and this Stagger Cell will appear:

../../_images/timeline-stagger-4.png

If we hover the area with a digit, we can see blue arrows on the left.

../../_images/timeline-stagger-5.gif

These arrows are here to indicate what are the previous Cells and Frames taken in account in the Stagger Cell. Click on the digit, then drag the slider to the right to increase the value or to the left to lower this value.

../../_images/timeline-stagger-6.gif

Click then on the icon with an arrow to display a small menu:

../../_images/timeline-stagger-7.png
  • Hold: behave like a Cell with a longer exposure (to be deleted in a future update).

  • Loop: loop N previous Cells and Frames for the whole duration of the Stagger Cell (1-2-3, 1-2-3, 1-2-3…)

  • Ping-Pong: play N previous Cells and Frames to and fro for the whole duration of the Stagger Cell (1-2-3, 2-1, 2-3, 2-1…)

According to the chosen mode, a tiny blank line in the Stagger Cell will indicate the cycle:

Loop:

../../_images/timeline-stagger-loop.png

Ping-Pong:

../../_images/timeline-stagger-pingpong.png

Here is the result with a loop on the 3 previous Cells:

../../_images/timeline-stagger-result.gif

Behaviours

This feature is great to force a specific behaviour before the animation starts (Pre Behaviour) or after it finishes (Post Behaviour).

Pre and Post Behaviours have 4 options:

../../_images/timeline-behaviour.png
  • None: this is the default mode. Nothing will happen before or after.

  • Hold: hold the first or last Frame from the animation. Ideal for Layers used to paint backgrounds, for instance.

  • Loop: loop the whole animation before it actually starts, or until another animation Layer ends.

  • Ping-pong: play the whole animation to and fro before it actually starts, or until another animation Layer ends.

Note

There is no icon for that feature at the moment. It’s in our todo list :)

Light Table

In an Animation asset, each Layer displays an additional icon with a light bulb. This icon will enable or disable the Light Table (onion skin).

Icon

Description

../../_images/lighttable-on.png

Light Table is on

../../_images/lighttable-off.png

Light Table is off

When enabling the Light Table, you will see blue cursor under the first Frame of each Cells.

../../_images/timeline-lighttable-bluedots.png

Each activated dot allows you to see by transparency previous and next Cells.

../../_images/timeline-lighttable-bluedots-activate.gif

You can increase or decrease the opacity by holding the click on a blue dot and drag the cursor to the top (to increase the opacity) or to the bottom (to decrease the opacity).

../../_images/timeline-lighttable-bluedots-opacity.gif

The parameters of the Light Table always adapt to the position in the timeline:

../../_images/timeline-lighttable-bluedots-navigation.gif

Other parameters for the Light Table are also visible on the Stack area.

../../_images/timeline-lighttable-color.png

The color on the left is for previous Cells. The color on the right is for next Cells. Click on the colored square to modify it.

../../_images/timeline-lighttable-color.gif

You can also mofify other settings by clicking on the gear icon:

../../_images/timeline-lighttable-settings.png
  • Display position: this option is really useful with Vector Layers that are colorised. It forces the Light Table to be either displayed above or under the current Cell.

../../_images/timeline-lighttable-settings-above.gif
  • Contrasts: this option also is really useful with Vector Layers that are colorised. It creates a contrast to make the difference between the line and the colored aread.

../../_images/timeline-lighttable-settings-contrasts.gif

You can also find a panel Light Table, which is really basic.