Viewport (2D)

Whatever if you work on a Texture 2D, a Flipbook or an Animation, the Viewport will look that way:

../_images/interface-viewport-nav-bar.png

Dimensions

../_images/interface-viewport-nav-bar-size.png

This area shows the size (in pixels) of your image. Note that you cannot change it.


Rotation

../_images/interface-viewport-nav-bar-rotation.png

This area is used to rotate your canvas. You can either enter a value (in degrees), or use the slide, or use the clockwise / counter clockwise arrows to rotate the canvas of 15°. You can also use the shortcut R to rotate your canvas with your mouse or stylus.

../_images/interface-viewport-rotation.gif

Zoom

../_images/interface-viewport-nav-bar-zoom.png

This slider allows you to zoom in and out your canvas. You can also use the Mousewheel up and down or hold Z + LMB and move to the right to zoom in or to the left to zoom out. On Mac, zooming in / out with two fingers on the trackpad will also work.

You can also use the menu here to choose the size of your canvas in %. “Scale to fit” will automatically fit the size of your canvas to the size of the Viewport window.

../_images/interface-viewport-nav-bar-zoom-menu.png ../_images/interface-viewport-scale.gif

Pan

To pan your canvas, you can use the navigation bars on the righ and at the bootom. You can also use the shortcut P.

../_images/interface-viewport-panning.gif

Reset

../_images/interface-viewport-nav-bar-rotation-reset.png

This icon at the bottom resets your canvas’ angle, position and size.