Mesh Selector

../../_images/meshselector.png

With this panel, you can select a Static Mesh used with the Texture and displays the UV Map as a HUD.

Number

Description

1

Dropdown menu to access Static Meshes.

2

Thumbnail of the Static Mesh in use. Double click on it to open its editor.

3

Load a Static Mesh that is selected in the Content Browser.

4

Browse the current Static Mesh in Content Browser.

5

Change the color of the HUD.

When you use the dropdown menu (1), you will find 2 categories:

../../_images/other-meshelector-dropdown.png
  • Current Asset: to copy, paste and clear the current asset.

  • Browse: to display the list of Static Meshes you can use.

To change the Browse settings, click on the gear icon.

../../_images/other-brushselector-dropdown-browse.png

Once a Static Mesh is loaded, you can then select the Level of Details (LOD) and the UV.

../../_images/meshselector-LOD-UV.png

To know more about LOD and Static Meshes, we advise you to read this guide made for Unreal Engine 5.4.

Warning

Be careful when you use this feature: displaying Static Meshes as a HUD requires lots or resources. If you don’t need to display the mesh any longer, we advise you to clear the mesh selector or use the LOD “None”.