Viewport (2D)

Whatever if you work on a Texture 2D, a Flipbook or an Animation, the Viewport will look that way:

../_images/interface-viewport-nav-bar.png

Dimensions

../_images/interface-viewport-nav-bar-size.png

This area shows the size (in pixels) of your image. Note that you cannot change it.


Rotation

../_images/interface-viewport-nav-bar-rotation.png

This area is used to rotate your canvas. You can either enter a value (in degrees), or use the slide, or use the clockwise / counter clockwise arrows to rotate the canvas of 15°. You can also use the shortcut M+Ctrl+LMB to rotate your canvas with your mouse or stylus.

../_images/interface-viewport-rotation.gif

Zoom

../_images/interface-viewport-nav-bar-zoom.png

This slider allows you to zoom in and out your canvas. You can also use the Mousewheel up and down or hold M+RMB and move to the right to zoom in or to the left to zoom out.

You can also use the menu here to choose the size of your canvas in %. “Scale to fit” will automatically fit the size of your canvas to the size of the Viewport window.

../_images/interface-viewport-nav-bar-zoom-menu.png ../_images/interface-viewport-scale.gif

Pan

To pan your canvas, you can use the navigation bars on the righ and at the bootom. You can also use the shortcut M+LMB.

../_images/interface-viewport-panning.gif

Reset

../_images/interface-viewport-nav-bar-rotation-reset.png

This icon at the bottom resets your canvas’ angle, position and size.