Step 3 - Add Camera & Plane

Click on the icon below to be displayed a panel to configure your Camera, the Plane and the Texture 2D.

../_images/planecamera-settings.png

Camera Settings

Camera options will allow you to change :

  • the Film ratio

  • the Lens Settings (like a real camera)

  • the Focal Length

  • the Aperture

Plane Settings

The Plane option can be used to add extra margins outside the Camera view : this is very handy, especially if you need to modify the Plane position and size.

../_images/planecamera-settings-margins.png

Texture Settings

In the Texture Area, you can change the Texture’s height in pixels. Width will be automatically calculated depending on the Camera properties. For instance: with a 16/9 ratio Camera, a Texture with a height of 1080px will have a width of 1920px.

World Outliner

After hitting the Camera button, you will add a Plane and a Camera Actor in your Level. Both will be then visible in the panel World Outliner.

../_images/planecamera-worldoutliner.png

Storyboard Viewport and piloting Camera

When adding a new Plane + Camera, you will automatically pilot the Camera Actor and move the Plane simultaneously.

../_images/planecamera-piloting.png

Using shortcuts Up, Down, Left and Right to move them shall help you to find the right angle and perspective. You can also use your mouse buttons (Left, Middle and Right clicks). Click on the Eject button to stop piloting the Camera.

../_images/planecamera-piloting-eject.png