Viewport

The viewport is essentialy just a view into our Level.

../_images/viewport_07.png

3D navigation

Learn how to navigate your view around the 3D world, so you can enjoy all different angles.

../_images/viewport_flying.png

We can fly around and look at our world.

Put you cursor inside the viewport, and hold down the right mouse button. If you now move your mouse with this button held down you will be able to look arround your scene. Then you can combine the keys W A S D E and Q with RMB or use the arrows Left Right Up and Down to move around.

Shortcut

Action

RMB+W or Up or LMB + Mouse Drag Up or or Alt+RMB + Mouse drag down or right

Move forward

RMB+A or Left or LMB+RMB + Mouse Drag Left or MMB + Mouse Drag Left

Move left

RMB+S or Down or LMB + Mouse Drag Down or Alt+RMB + Mouse drag up or left

Move downward

RMB+D or Right or LMB+RMB + Mouse Drag Right or MMB + Mouse Drag Right

Move right

RMB+E or LMB+RMB + Mouse Drag Up or MMB + Mouse Drag Up

Move up

RMB+Q or LMB+RMB + Mouse Drag Down or MMB + Mouse Drag Down

Move down

Alt+LMB + Mouse drag

Turn around (use F to focus first)

../_images/viewport_flying_shortcuts.png

Note

Using the keys W A S D E and Q with RMB makes more sense with a QWERTY keyboard.

You can also move the view by moving an object. To do so, use the Translation Tool while holding Shift.

Select Objects

More Actions

Controls

Select actor

LMB

Select actors inside an area

Ctrl+Alt+LMB

Focus

Select an actor in the Outliner or Viewport and press F to focus the view on it.

Viewport Settings

Options

The Viewport Options menu is accessed by clicking the button located in the upper-left corner of the viewport and provides basic rendering settings for the viewport.

../_images/viewport_options.png

Display

../_images/Viewport_PerpectiveOptions.png

In this menu, you can select how to display the Viewport.

Perspective or Orthographic

The perspective view is a 3D window into the world. The Orthographic views - Front, Side, and Top - are 2D Viewports that each look down one of the main axes (X, Y, or Z).

../_images/ViewPerwpectiveSideTop.png

You can cycle through the types of Viewports by pressing Alt and G, H, J, or K. These set the Viewport to be Perspective, Front, Side, or Top, respectively.

Placed Cameras

This mode will be available only if Camera Actors have been placed into the Level. This mode allows you to see the point of view of a chosen camera and pilot it.

Viewport Type

You can choose here between the Default Viewport, the Storyboard Viewport and the Cinematic Viewport. Cinematic and Default are inherited from Unreal Engine. We advise you to choose Storyboard Viewport, especiall when working your 2D animations or storyboard in Odyssey, as they offer much more options than the 2 other ones.

../_images/viewport-storyboard-menu.png

Indeed, this mode will allow you to:

  • Pan with the viewport with M+LMB + drag

  • Zoom in and out the viewport with M+RMB + drag

  • Rotate the viewport with Ctrl+M+LMB + drag

You can reset pan, zoom and rotate thanks to this icon at the top right corner.

The gear icon can be used to modify the display of the Storyboard Viewport:

../_images/viewport-storyboard-options.png
  • Overlay Toolbar: when activated, the toolbar will be part of the view. When disabled, it is placed above the view, in an empty area.

  • Display playback track: displays a tiny track that symbolises what’s before the current frame (in white) and what after the current frame (grey).

../_images/viewport-storyboard-options-track.png
  • Display sequence info: displays the name of the Sequence on the left and the current frame on the right.

  • Display actor control: displays Planes and Camera controls (read Plane Distance and Camera Focal Length)

  • Display playback controls: displays the the remote control to play the sequence.

  • Display notes in viewport: display the Notes between the camera view and the playback control (read Notes)

  • Display notes as ovelay: display the Notes as subtitles in the camera view (read Notes)

Viewmode

../_images/lit_01.png ../_images/lit_02.png

Viewports offer various visualization modes to assist in understanding your scene’s data and identifying errors. While some popular view modes have dedicated shortcuts, you can access all of them via the View Mode menu within the viewport.

../_images/CommonlyUsedViewModes.png

The most commonly used view modes are shown here: Lit / Unlit / Wireframe

Show

The Show Flags are found under the Viewport Show menu.

../_images/viewport_show.png

They serve as a method to toggle the visibility of numerous elements displayed in the viewport. This includes options to hide various items, such as particles, landscape objects, or more advanced functions like deactivating all sprite icons.

Viewport shortcuts

Here is a list of some useful shortcuts.

Viewport Options

Shortcut

Show FPS

CTRL+SHIFT+H

Game View

G

Immersive Mode

F11

Perspective View

ALT+G

Lit Mod

ALT+4

Unlit Mod

ALT+3

Note

Some shortcuts using digits will not work on some keyboards, like the French Keyboard.

Transforms

../_images/MovingMethods_Transform.png

This part is detailed in the lesson about Actors

Camera speed

../_images/Viewport_CameraSpeed.png

By clicking on this icon you can change the speed of you camera, the one you use to move arround in 3D space.

Maximise or restore viewport

../_images/Viewport_layoutView.png

The Maximize button, located in the upper-right corner of the viewport, is used to toggle between a single viewport and a split 4-view style.

../_images/viewport_maximise.png

Adding more Viewports

You can work with 4 different 3D Viewports, each with different settings. To add a new Viewport, go to the menu “Window ▸ Viewports”.

In the image below, you can see 2 Viewports with different settings:

../_images/viewport_2.png