Glossary¶
Name & Type |
Description |
---|---|
Asset |
Object saved in the Content Browser. |
Actor |
Object used in the Level / Map. |
Sequencer (UE panel) |
The Sequencer is kind of an editing timeline in Unreal Engine. Sequencer only uses Tracks, which can be linked to Actors or Asset. |
Content Browser (UE panel) |
It’s like a huge bin to place all your Asset. |
World Outliner (UE panel) |
A panel that lists the Actors contained in the Level/Map. |
Level / Map (Asset) |
The level (or Map) corresponds to the 3D environement that is composed of various Actors and Asset. |
Board Sequence (Asset / Track) |
A Board Sequence is an Asset placed into the Sequencer. It is a specific container to stack other Sequences and Tracks. Its philosophy is quite the same as “Level Sequences” : a Board Sequence shall be always used with the right Level / Map. A Board Sequence can contain other Board Sequences (which can be used to tell different episodes within the same Level) and Shot Sequences. |
Shot Sequence (Asset / Section) |
A Shot Sequence is always connected to a Camera : it corresponds to what the Camera sees. A Shot Sequence can also contain Planes and Drawings. |
Camera (Actor / Track) |
A Camera is an Actor placed in the Level and used in the Sequencer. |
Plane (Actor / Track) |
A Plane is an Actor (Static Mesh) placed in the Level and used in the Sequencer. |
Drawing |
A Drawing is something very peculiar, which is neither a Track, an Asset or an Actor. A Drawing is a very specific element designed in EPOS as a “key image”. It uses a combination of Texture 2D and Material Instances (which are both Asset). |
Track |
A line into the Sequencer |
Section |
A part of a Track |
For more information about Unreal Engine Glossary