Glossary

To better understand this guide, it is important to know important words.

Name & Type

Description

Asset

Object saved in the Content Browser.

Actor

Object used in the Level / Map.

Sequencer (UE panel)

The Sequencer is kind of an editing timeline in Unreal Engine. Sequencer only uses Tracks, which can be linked to Actors or Asset.

Content Browser (UE panel)

It’s like a huge bin to place all your Asset.

World Outliner (UE panel)

A panel that lists the Actors contained in the Level/Map.

Level / Map (Asset)

The level (or Map) corresponds to the 3D environement that is composed of various Actors and Asset.

Board Sequence (Asset / Track)

A Board Sequence is an Asset placed into the Sequencer. It is a specific container to stack other Sequences and Tracks. Its philosophy is quite the same as “Level Sequences” : a Board Sequence shall be always used with the right Level / Map. A Board Sequence can contain other Board Sequences (which can be used to tell different episodes within the same Level) and Shot Sequences.

Shot Sequence (Asset / Section)

A Shot Sequence is always connected to a Camera : it corresponds to what the Camera sees. A Shot Sequence can also contain Planes and Drawings.

Camera (Actor / Track)

A Camera is an Actor placed in the Level and used in the Sequencer.

Plane (Actor / Track)

A Plane is an Actor (Static Mesh) placed in the Level and used in the Sequencer.

Drawing

A Drawing is something very peculiar, which is neither a Track, an Asset or an Actor. A Drawing is a very specific element designed in EPOS as a “key image”. It uses a combination of Texture 2D and Material Instances (which are both Asset).

Track

A line into the Sequencer

Section

A part of a Track

For more information about Unreal Engine Glossary