Levels

In that lesson, you will see the basics of 3D in Odyssey, which is inherited from Unreal Engine. For that we will need Levels.

In Odyssey, the term “Levels” is used to describe the scenes where you shape your game or animation world. A Level essentially represents a 3D environment where you position various objects and structures.

Any element introduced into this environment, whether it is a light source, a mesh, or a character, is categorized as an “Actor”. From a technical perspective, an Actor is a programming class that specifies an object’s 3D position, rotation and scale data. Essentially, an Actor encompasses any object that can be integrated into your levels.

The process of creating Levels commences by populating them with a variety of elements. These elements may encompass components like world geometry, scenes features in the form of Brushes, Static Meshes, lighting fixtures, player starting points, props, vehicles or buildings.

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Above, a beautiful Level made by Tyler Smith.