Viewport

The viewport is essentialy just a view into our 3D world we’re creating.

../../_images/viewport_07.png

3D navigation

Learn how to navigate your view around the 3D world, so you can enjoy all different angles.

../../_images/viewport_flying.png

We can fly around and look at our world.

Put you cursor inside the viewport, and hold down the right mouse button. If you now move your mouse with this button held down you will be able to look arround your scene. Then you can use the W A S D KEYS to move arround you can also use E and Q to go up and down.

RMB+E move up

RMB+Q move down

RMB+W move backwards

RMB+S move left

RMB+D move right

../../_images/viewport_flying_shortcuts.png

Dollies (zooms) the view toward and away from a single pivot or point of interest by holding Alt+RMB and draging the mouse in any direction.

Viewport Action

Controls A

Controls B

View rotation left and right

LMB or RMB + Mouse Drag

Alt+LMB + Mouse Drag

Forward view movement

LMB + Mouse Drag

ALT+RMB + Mouse Drag

View moving up or down

RMB+LMB

MMB + Mouse Drag

View panning left and right

RMB+LMB

MMB + Mouse Drag

Move view with object

Move an object using the Translation Tool while holding Shift

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Select Objects

More Actions

Controls

Select actor

LMB

Select actors inside an area

Ctrl+Alt+LMB

Focus

Select an actor in the Outliner or Viewport and press F to focus the view on it.

Viewport Settings

Options

The Viewport Options menu is accessed by clicking the button located in the upper-left corner of the viewport and provides basic rendering settings for the viewport.

../../_images/viewport_options.png

Perspective

../../_images/Viewport_PerpectiveOptions.png

There are two main types of Viewports : Perspective and Orthographic. The perspective view is a 3D window into the world. The Orthographic views - Front, Side, and Top - are 2D Viewports that each look down one of the main axes (X, Y, or Z).

../../_images/ViewPerwpectiveSideTop.png

You can cycle through the types of Viewports by pressing Alt and G, H, J, or K. These set the Viewport to be Perspective, Front, Side, or Top, respectively.

Viewmode

../../_images/lit_01.png ../../_images/lit_02.png

Viewports offer various visualization modes to assist in understanding your scene’s data and identifying errors. While some popular view modes have dedicated shortcuts, you can access all of them via the View Mode menu within the viewport.

../../_images/CommonlyUsedViewModes.png

The most commonly used view modes are shown here: Lit / Unlit / Wireframe

Show

The Show Flags are found under the Viewport Show menu.

../../_images/viewport_show.png

They serve as a method to toggle the visibility of numerous elements displayed in the viewport. This includes options to hide various items, such as particles, landscape objects, or more advanced functions like deactivating all sprite icons.

Viewport shortcuts

Here is a list of some useful shortcuts.

Viewport Options

Shortcut

Show FPS

CTRL+SHIFT+H

Game View

G

Immersive Mode

F11

Perspective View

ALT+G

Lit Mod

ALT+4

Unlit Mod

ALT+3

Note

Some shortcuts using digits will not work on some keyboards, like the French Keyboard.

Transforms

../../_images/MovingMethods_Transform.png

This part is detailed in the lesson about Actors

Camera speed

../../_images/Viewport_CameraSpeed.png

By clicking on this icon you can change the speed of you camera, the one you use to move arround in 3D space.

Maximise or restore viewport

../../_images/Viewport_layoutView.png

The Maximize button, located in the upper-right corner of the viewport, is used to toggle between a single viewport and a split 4-view style.

../../_images/viewport_maximise.png

Adding more Viewports

You can work with 4 different 3D Viewports, each with different settings. To add a new Viewport, go to the menu “Window ▸ Viewports”.

In the image below, you can see 2 Viewports with different settings:

../../_images/viewport_2.png