Change Log

2.0

2024-07-16

Video YouTube: https://youtu.be/l3UBBrfQ4Cs

UX

  • Based on UE5.4

  • Automatically creates a Translucent Material that casts shadows when dragging and dropping a Texture 2D on a Static Mesh.

  • Invalid panels definitely removed

  • Better layout for the Storyboard Viewport

  • Moving Layers into a folder remembers their order

  • A Layer cannot be cleared any more when locked

  • When adding a Layer: belongs to the selected Folder (if it’s open)

  • Empty panels will display an information to let you know why they are empty

  • Duplicating a Texture in the Content Browser will have a Layer selected by default (and prevent empty panels)

  • HUD is displayed in Iliad EdMode (for out-of-pegs or selections on Planes)

Animation

  • Out-of-Pegs / Shift and trace

  • Cell mark + shortcuts

  • Cut tool won’t work anymore with right click

  • Iliad EdMode can import/export

  • Level Sequence default FPS is 24

  • Undo will also undo the position of the cursor in the Timeline

  • Cross Fade option in Raster Layers

  • Stagger cells can now be converted into Raster Cells

  • To navigate in the Sequencer, R and T have been removed to prevent inconsitencies between Sequencer and 2D Timeline

  • New widget to easily create a Level Sequence out of an Animation asset has been added

  • Shortcuts + and - now works with Vector Layers

Raster tools

  • Raster Paint Bucket is AlphaLock & Selection sensitive

  • Selection tool is separated from Transform tool and can use Ctrl+C, Ctrl+V and Ctrl+D to deselect

  • Paint bucket: “Include Color” option available

  • Use Blend2D to draw shapes

  • Shapes will work in any type of Texture 2D

  • Selection tool uses the same shapes as shapes

  • Lasso painting (freehand filled shape) is available

Storyboard improvements

  • Auto-key off will now let you snap a new Camera position in Board Viewport

  • No more issues with cloning Drawing or Shot Sequence

  • Show Engine Content is enabled by default to access Storyboard’s MPMC

  • Default Camera focus is 200

  • Creating a new Shot Sequence will disable Camera piloting

  • Scrubing in the Sequencer with Camera piloting on will automatically switch from cameras to cameras

Vector tools

  • Paintgroup issue when undoing stitch has been fixed

  • Issue fixe when a section is colinear with the segment and other section

  • Constant Stretching option added to texturized vector brushes

  • Merging 2 Layers will no longer erase the Paint buckets

  • Vector Cut tool got merged with Vector Path Edit Tool

  • Foregound color for lines in the Vector Scene Tree View can now use colours from the Palette

  • Selection in Vector Scene Tree View has been fixed for Animation assets

  • Cmd will replace Ctrl on MacOS

Crashfix

  • Refreshing issues with Iliad Editor Mode

  • Prevent the opening of the same Texture 2D which could lead to a crash

  • No more crashes when opening Texture2D that are not BGRA8

1.1

2024-04-02

Drawing tools

  • Raster Primitive: Interpolation Step makes no sense

  • Raster Selection: Freehand by default

  • Add shortcuts to switch between Raster / Vector tools (Drawing, Eraser, Transform, Paint Bucket)

  • Improve Palette UI to match UE5 design

  • Proxy cache issues with vector layer

  • Improved Raster Eraser

  • Importing PSD with special characters

  • Viewport Drawing: Smoothing enabled will no longer create large dot at stroke begins

  • Undo “Clear” while painting in 3d will no longer be an issue

  • Show Engine Content enabled by default to display brushes

  • Shortcut to Increase / Decrease Brush size will work

  • Palette: won’t select multiple colors sometimes anymore

  • Raster Transform tool has now the right behavior in Uniform mode

  • Vector: “Intersects Canvas” option for paintgroups

  • Stitch tool will no longer works on unfocused vector objects

  • Cut / Paste for objects in vector layers

  • Improve handles when stitching vectors

  • Path Edit Tool: select on simple click works better

  • Take rectangles in consideration for vector blocks

  • PaintGroup’s bounding box are now updated after the adding/removal of a child

  • Ctrl + click on bucket toggle the “propagate” state

  • In vertex mode, segment handles are no longer ignored by the GridTool to provide a better deformation

  • Vector coloring: no more issue with connected segments that go in opposite directions

  • Fix duplicate issue with vector layers

Animation

  • Import image sequence directly from PNG / JPG file

  • Convert Animation Asset to a Flipbook

  • Removed “Hold” mode Stagger Cells

  • Export as image sequence (PNG / JPG)

  • Add Export Image Sequence Panel

  • The timeline widget now releases the capture of the mouse after moving the time cursor

  • Flipbooks will no longer lose their content after being closed

  • Add buttons in animation cells context menu to add/remove/set length of selected layers (+ shortcuts)

  • Vector layer not randomly not showing when creating a new cell: fixed

  • Alternative shorcuts to Step Backward / Forward (Viewport) in Sequencer

  • The timeline’s cell cut tool will now cut at the frame highlighted by the indicator

  • Display FPS in 2D animation editor and allow to change it (Animation Detail Panel)

  • Add Animation Player shortcuts (Play / Stop / etc….)

  • Add Shortcuts to switch between 2D animation timeline tools

  • Make the timeline frame selection select cells instead of individual frames

  • Change mouse cursor when hovering the timeline handles

  • Animation /Media Palte can be edited from a Level without a Level Sequence

Storyboard

  • Media Plates in Board Sequence won’t crash anymore

  • Storyboard Viewport display locked on wrong frame when importing image sequences as Board Sequence

  • Add a Japanese PDF Storyboard Template

  • Fix issue with Takes

UX

  • Harmonize Create Animation and Create Texture windows

  • Top bar will not longer “jump” when switching between different Tools

  • Tools Icons: add margin within the box for the icon

  • Rename Animation mode to 3D Animation

  • Change Cursor when hovering the 3D viewport to indicate when you cannot draw

  • Arcball activated by default

  • No more pop-up messages when opening a projet

  • Ctrl+N to create a new layers is fixed (focus on the new layer + add a cell when created in an Animation asset)

  • Auto-Save frequency is 60 minutes

  • Create a OdysseyStartupSubsystem to manage startup config variables (load and save)

  • Remove warning about opening previously opened assets at first launch of a template project

  • Add a shortcut to break the current 2D Animation Cell at the current frame

  • Add selection of default layer type when creating a Texture or a 2D Animation

  • 2D Viewport Zoom Value no longer jump when resizing it in “fit to screen” mode

  • Change 2D viewport cursor when tool can’t draw/work

  • Layout fixed and can be reset

  • Pan, zoom and rotation available for the 3D viewport

  • Can open Bridge to access Quixel content

Crashfix

  • Crash in FOdysseyRasterBlock when closing Odyssey

  • Crash when reloading animation asset

1.0

2024-02-12

First release of Odyssey on Windows.