Vector Tools¶
Here are the Tools available when working on Vector Layers:
Tool |
Description |
---|---|
![]() |
Path Drawing Tool to draw vector path on the canvas. |
![]() |
Path Edit Tool to edit a path or a shape. |
![]() |
Tool to create new vertices on a path or a shape. |
![]() |
Primitive Shapes like circle or rectangle. |
![]() |
Selection Tool to select vertices, paths or groups. |
![]() |
Transform Tool to move, rotate and rescale objects and selections. |
![]() |
Hand Tool to pan and zoom in / out your Scene. |
![]() |
Push Tool pushes vertices and move them. |
![]() |
Path Smooth Tool to make your path smoother or sharper. |
![]() |
Stitch Tool to stitch two paths together. |
![]() |
Paint Bucket to fill within a vector shape. |
![]() |
Eraser to erase a part of the path. |
![]() |
Eyedropper to pick up a color from the canvas. |
![]() |
Grid warp. |
Path Drawing Tool¶
Its shortcut is B.

The Path Drawing Tool will be used to draw in vector. Every path added automatically belong to a native Scene as a Paint Group. All these Paths can be seen in the panel Vector Scene Tree View.
Using the Path Drawing Tool will display the following options in the Tool Options:
Path Drawing Tool Settings |
Sub Setting (if any) |
Explanation |
---|---|---|
Color Mode |
Choose between a Solid Color from Color Modifiers panels or a color from the Palette. |
|
Brush |
Activate |
![]() Click on the white rectangle to open the Brush panel. By default, it will be empty. To display the Texture 2D in the Brush panel, you must click on the gear icon and select “Show Engine Content”.¶ |
Select a Texture 2D |
![]() Choose a style based on a Texture 2D to be applied on the path. Select “None” if you prefer the classic penbrush style. Note that you cannot add your own Textures 2D at the moment. This shall change in the near future.¶ |
|
More options |
![]() Click on the triangle to display more options for the Brushes.¶ |
|
Color from Brush |
![]() Use the original color from the Texture 2D.¶ |
|
Bilinear Filtering |
![]() Applies bilinear resampling method for a smoother result.¶ |
|
Extension mode |
![]() Offers 3 different modes to choose the spacing of the brush applied on your stroke. “Path” calculates the spacing based on the whole path (this is why the result changes while drawing) ; “Segment” calculates and applies a different spacing for each segment of the path ; “Adapt” applies regular adaptative spacing.¶ |
|
Revert |
![]() Revert the orientation of the Texture 2D.¶ |
|
Tracing Fidelity |
![]() Choose the fidelity of the path when drawing with a stylus. There are 5 modes: “Lowest”, “Low”, “Average”, “High” and “Highest”. The last mode will add more vertices and will be real closed to your drawing gestures.¶ |
|
Radius |
Change the radius size of the path (can also be found in the Top Bar). |
|
Pressure Sensitive |
Enable or not the pressure from your graphic tablet. Note that the result will not always be accurate, this is being improved. |
|
Update Paint Groups |
Paths are added to the Paint Group which needs to be updated, in order to easily use the Paint Bucket Tool. Switching off this feature will prevent the Paint Group to use the new added paths. |
|
Stitch |
![]() Extend an existing path by adding new segments. You can switch this mode by using Shift.¶ |
|
Snap |
This option works a little like “Stitch”, but will add new paths in the Vector Scene Tree View instead of extending an existing path. If Stitch is enabled, Snap will not work. |
|
Average Stitched Radius |
Find the average pressure value between the two segments to be stitched. |
|
Stiching Radius |
Increase or decrease the radius of the circle of influence to allow two segments to be stitched together. |
Path Edit Tool¶
Its shortcut is Shift+D. This tool allows you to modify path vertices, move, widen or delete them.

This tool will display only 2 settings: the Picking Radius to increase or decrease the radius of the influence circle, and Widen All Along, which will affect the paths’ widening. The other actions to be done with the Path Edit Tool requires keyboard shortcuts to be held.
Keyboard Shorcut |
Explanation |
---|---|
None |
![]() Move a vertex: This is the default behaviour. Select the path to be edited, then move the vertex represented by a green dot.¶ |
Ctrl (Cmd on MacOS) |
![]() Edit Bezier curves: Display the handles and change the vertex curve. Click on the vertex to activate (green handles) or inactivate (white handles) the alignment of the handles.¶ |
Alt |
![]() Add or delete a vertex: Can be used to either delete an existing vertex or add a new one in a segment.¶ |
Shift |
![]() Widen: To widen the Path. This option will also depend from the option “Widen All Along”. When enabled, this tool will widen the entire path. When disabled, this tool widens one vertex and the neighboring segments.¶ |
Primitive Shapes¶
Its shortcut is U.

Shape Setting |
Explanation |
---|---|
Primitive Type |
Choose between Ellipses, Rectangles and Lines. |
Color Mode |
Choose between a Solid Color from the Color Modifiers panels or a color from the Palette. |
Brush |
Choose a style to your brush to be applied on the path (options are the same as the ones from the Path Drawing Tool). |
Stroke Width |
Define the size of the stroke. |
Uniform |
![]() Create a primitive shape with uniform proportions (ellipses become circles; rectangles become squares; lines will take the direction of the cardinal points). You can also hold Shift to activate the uniform mode.¶ |
Selection¶
Option¶

The Selection Tool will offer only one option in the Tool Options panel: the Selection Shape, where you can choose the Select Mode between Circle, Rectangle and Freehand (Lasso).
Note
Selection Tool is more like a “picking tool” than a tool to cut out zones or paths.
Object or Vertex¶
However, the Top Bar will give you the possibility to either work on objects or on vertices.
Object Selection Mode:

Vertex Selection Mode:

Hold the left click to select several vertices, which will turn them red:

Note
Hold Ctrl to add a new selection to the active selection.
Hit Delete to delete a selected group (only works in Selection Mode “Object”).
Transform¶
Its shortcut is Ctrl+T.
Options¶

Transform Setting |
Explanation |
---|---|
Picking Radius |
To increase or decrease the radius of the circle of influence which allows to select handles. |
Uniform |
To rescale the selection uniformly. You can also toggle this mode by holding Shift. |
World |
![]() Enable this mode to transform your selection according to the canvas (World). Disable it to transform your selection according to the selected object (will only work with a single shape or path, not on a group).¶ |
Object or Vertex¶
Using Transform in Object mode:
In Object Mode, Transform will affect objects that were selected beforehand. If no object was selected, depending on the context, Transform will either move a single path or shape detected, or the whole Scene if nothing else was detected.

Using Transform with selected vertices:

Using Transform¶
Use the green dots outside the Transform HUD and hold the click to resize the selection. Click in the middle of the selection and hold the click to move it around. Use the big green dot in the middle and hold the click to move the pivot for the rotation. Click outside the selection HUD to rotate the selection.

Pan Scene Tool¶
Its shortcut is H.
Hold LMB to pan your Scene up, down, left and right.
Hold RMB with a mouse or RMB+LMB with a stylus and move to the right to zoom in or to the left to zoom out your Scene.

Push¶
Its shortcut is Shift+P.
Radius: To change the size of the circle of influence.
Restrict to Selection: Enable this option to affect selected objects.

Path Smooth Tool¶
This tool can be used to either smooth sharp paths, or to sharp smooth paths.

Smoothing Mode: Sharp or Round
Picking Radius: Change the size of the circle of influence.
Preserve Handle Length: Preserve the length of the vertices’ handles.
Restrict to Selected Object: Apply the tool on selected objects when enabled.
Stitch¶
Its shortcut is =.
Picking Radius: To change the size of the circle of influence.

Eraser¶
Its shortcut is E. Allows you to erase part of a path, and recreate vertices on either side of the erased part.

Split Path: when erasing, it splits the erased path into two paths.
Radius: size of the eraser.
Tip
Hold Shift to delete large strokes and easily clean up your drawings.

Paint Bucket¶
Its shortcut is G. This tool detects areas with closed lines (which are outlined in red). Click on these areas to add a dot (which symbolizes the Paint Bucket) and fill in the area. The image below shows both a closed shape with a red circle and the Paint Bucket dots:

Each dot can be moved with a click on it. If another closed area is detected, it will be filled in.

If you make any change on the shapes, the Paint Bucket will adapt to the modification.
Note
If the Paint Bucket seems not to be working, it may come from the selection in the Vector Scene Tree View. Make sure you selected a Paint Group and not a path or a shape.

Options¶
Paint Bucket Setting |
Sub Setting (if any) |
Explanation |
---|---|---|
Propagate |
![]() When enabled, this option will propagate the flood fill beyond the closed area in red detected by the Paint Bucket.¶ |
|
Color Mode |
Solid Color |
Use a color from the Color Wheel or Color Sliders. |
Linear Gradient |
![]() Display 2 color fields in the Tool Options panel. Click on the default white rectangle to change the nuance. Use Ctrl to change the direction of the gradient.¶ |
|
Radial Gradient |
![]() Display 2 color fields in the Tool Options panel. Use Ctrl to change the spread.¶ |
|
Palette |
![]() |
|
Opacity |
To lower the opacity of a Paint Bucket. (Will not work if Color Mode is “Palette”) |
|
Picking Radius |
Change the size of the circle of influence to move the Paint Bucket. |
Color Picker¶
Click on the Color picker to pick up a color from the canvas. Then, do not forget to select the Path Drawing Tool, the Paint Bucket or the Primitive Shapes Tool to use the color.
Note
If you have the focus on the canvas / viewport, hold I to toggle temporarily the color picker. If the canvas / viewport is not focus, this will not work.
Grid¶
Its shortcut is W. Grid is a warp tool to deform objects or selected vertices.
Divisions X | Y: To choose the number of divisions in the grid.
Radius: To change the size of the circle of influence when selecting a handle.
World: Enable this mode to deform your selection according to the canvas (World). Disable it to deform your selection according to the selected object. The difference makes more sens on rotated objects.
Note
You can use Shift to select several points from the grid. You can use Ctrl to manually select several points from the grid. Then, click anywhere else within the grid, without holding any key to warp the drawing.
