New Project¶
Project Browser¶
When starting Unreal Engine with the default config, you will be displayed the Project Browser and its various Templates. To create a project with Odyssey enabled by default, you can click on the tab “Storyboard, Drawing & 2D Animation”.

In this tab, you will find various templates which all have in common to force the Odyssey interface at launch. Among the various templates, you can create a project containing :
an empty Level and a single Texture 2D (FullHD / 4K);
an empty Level and an Animation with 2 Raster Layers (FullHD / 4K);
an Animation (FullHD / 4K) placed in a basic Level;
a Board Sequence with 5 Shot Sequences (FullHD / 4K) placed in a basic Level
a Board Sequence with 5 Shot Sequences (FullHD / 4K) placed in an empty Level
a basic Level with 2 mannequins and a Level Sequence
a basic Level (not exactly empty: just a floor and sky)
Once you chose your template, choose the directory of the project and its name at the bottom of the panel. Then, click on “Create”.
Structure of an Unreal Engine project¶
Unreal Engine projects create a folder (with the name and location chose previously). In that folder, you will find:
a file “.uproject”
a bunch of folders. The most important one is “Content”, as it contains all your assets (Textures 2D, Skeletal Meshes, Levels, etc). This folder will be found while editing your .uproject in to the panels “Content Browser” or “Content Drawer”.
Other folders are less important, even if they have a role (Config for the Project Settiings to be customised, for instance).

Note
It is really important to understand Unreal Engine is made of many different editors to modify various types of assets: Textures 2D, Materials, Levels, Meshes, etc. Contrary to most DCC software, when you save using the shortcut Ctrl+S, you save the changes done to the current opened asset, not the whole project. To save all the changes done in various assets, you must use the shortcut Ctrl+Shift+S, as if you were saving several files at the same time in another DCC software.