Change Log¶
3.0.56¶
2024-06-11
Compatibility¶
Odyssey available as a plugin for Unreal Engine 5.6 on Fab
Windows and Mac
Better stylus input
Animations work in Runtime for games
GPU-based layer blending modes
GUI¶
Palette Editor + better interface + possibility to rename Sets
Contextual menu with right click will work also in 3D mode
No more issue with the Top Bar when changing tool (replaced by Editor Toolbar)
Tools, Tool Settings and Brush Selector got merged
Passepartout / Camera bound with Odyssey Viewport Mode
Icons to select shapes instead of a dropdown menu
Export options are back in the Content Browser
No more data about Epos / Iliad
All HUD work in 3D
Ctrl shortcuts are replaced by Cmd on Mac
2D Animation:¶
Inbetweener with Vector Layers
Animation Actors instead of Media Plate Actors
Layers and Cells are displayed within a Level Sequence and Shot Sequence
Animation Actor faces the POV when dragged and dropped into the Level through the Viewport
Start frame = 1
Light table opacity eases in and out
Reset Out of Pegs with arrows will work now
Default Materials when added into the Level is better
Flip works with several opened Animations
Cut&Clear Tool in Timeline Tools
Storyboard¶
Animation Actors replace Texture 2D + Material Instances
Animation Actor is automatically selected after being created
Distance: Pick up another Actor to move the Animation Actor closer
Margins up to 200%
Same tool bar in the Sequencer for Shot and Board sequences
Clicking on a key moves the cursor
Vector¶
New erasing mode (delete entire path)
Choose the HUD color
Better Gap detection for the Paint Bucket
Better responsiveness of the Path Drawing Tool with stylus
Show Engine Content checked by default to display brushes
Lock / Unlock vertices change color (dark red / grey)
Eye icon in Vector Scene Tree View to hide / show path
More options in Linear and Radial Paint Gradients
Modifiers got an interface in the ToolBar
Raster¶
Can use Palettes (not indexed though)
No more offset with HUD if scale is not 100%
Transform in undoable without the need of validating the change
We dedicate this version to the memory of our friend Don Perro.
2.1¶
2024-10-14
2D Animation¶
Flip (scrub) your 2D animations with lots of possible settings available in the Editor Preferences
A new widget to place your 2D animations in the 3D Level through a Level Sequence
Thumbnails visible in Cells
Post and pre behaviors have icons
Remote control now have a key to navigate between Cells
Out-of-pegs got a “Reset current” and “Reset all” button in Tool Options
Tools¶
A new interface for the Vector Color Palette, including a “save” icon
Create a new Palette will duplicate the current one
Raster Transform can flip vertically and horizontally the selected area
Raster Selection actions available in Edit Menu and right click (2D editor only)
Crashes caused by Raster Selection have been fixed
Raster Paint Bucket has new default config
Improved Vector Paint Bucket
Subpixel modes available in all Raster tools (when needed)
Uniform / Snap angle option is back in Raster tools (when needed)
Raster Transform will select the whole canvas if there is no selection
Canvas¶
Automatic resampling methods when zooming in / out the canvas
Icons to flip Horizontally and Vertically the canvas
Rotate arrows icons are rotating in the right direction
Storyboard¶
No more default camera key to prevent unwanted camera moves
Camera shake settings are back!
Toggle off all Light Tables option
Convert Board Sequences into Level Sequences
Drawing-cloning will no longer suffer from “refresh” issue
2d/3d Work¶
Fix issue that prevented to select Media Textures in 2D/3D painting
Improved Mesh and Screen Paint
New Widget to create Level Sequences with an empty Animation or from an existing Animation
Toolbar is not “overlay” to prevent an issue when drawing in the Toolbar area (to be fixed in the next update)
Pipeline¶
API to create your own custom widgets
UX¶
Search fields in Blending Modes
Export Texture As is fixed (could be missing from time to time)
Flatening Folders can be undone
2.0¶
2024-07-16
YouTube video: https://youtu.be/l3UBBrfQ4Cs
UX¶
Based on UE5.4
Automatically creates a Translucent Material that casts shadows when dragging and dropping a Texture 2D on a Static Mesh.
Invalid panels definitely removed
Better layout for the Storyboard Viewport
Moving Layers into a folder remembers their order
A Layer cannot be cleared any more when locked
When adding a Layer: belongs to the selected Folder (if it’s open)
Empty panels will display an information to let you know why they are empty
Duplicating a Texture in the Content Browser will have a Layer selected by default (and prevent empty panels)
HUD is displayed in Iliad EdMode (for out-of-pegs or selections on Planes)
Animation¶
Out-of-Pegs / Shift and trace
Cell mark + shortcuts
Cut tool won’t work anymore with right click
Iliad EdMode can import/export
Level Sequence default FPS is 24
Undo will also undo the position of the cursor in the Timeline
Cross Fade option in Raster Layers
Stagger cells can now be converted into Raster Cells
To navigate in the Sequencer, R and T have been removed to prevent inconsitencies between Sequencer and 2D Timeline
New widget to easily create a Level Sequence out of an Animation asset has been added
Shortcuts + and - now works with Vector Layers
Raster tools¶
Raster Paint Bucket is AlphaLock & Selection sensitive
Selection tool is separated from Transform tool and can use Ctrl+C, Ctrl+V and Ctrl+D to deselect
Paint bucket: “Include Color” option available
Use Blend2D to draw shapes
Shapes will work in any type of Texture 2D
Selection tool uses the same shapes as shapes
Lasso painting (freehand filled shape) is available
Storyboard improvements¶
Auto-key off will now let you snap a new Camera position in Board Viewport
No more issues with cloning Drawing or Shot Sequence
Show Engine Content is enabled by default to access Storyboard’s MPMC
Default Camera focus is 200
Creating a new Shot Sequence will disable Camera piloting
Scrubing in the Sequencer with Camera piloting on will automatically switch from cameras to cameras
Vector tools¶
Paintgroup issue when undoing stitch has been fixed
Issue fixe when a section is colinear with the segment and other section
Constant Stretching option added to texturized vector brushes
Merging 2 Layers will no longer erase the Paint buckets
Vector Cut tool got merged with Vector Path Edit Tool
Foregound color for lines in the Vector Scene Tree View can now use colours from the Palette
Selection in Vector Scene Tree View has been fixed for Animation assets
Cmd will replace Ctrl on MacOS
Crashfix¶
Refreshing issues with Iliad Editor Mode
Prevent the opening of the same Texture 2D which could lead to a crash
No more crashes when opening Texture2D that are not BGRA8
1.1¶
2024-04-02
Drawing tools¶
Raster Primitive: Interpolation Step makes no sense
Raster Selection: Freehand by default
Add shortcuts to switch between Raster / Vector tools (Drawing, Eraser, Transform, Paint Bucket)
Improve Palette UI to match UE5 design
Proxy cache issues with vector layer
Improved Raster Eraser
Importing PSD with special characters
Viewport Drawing: Smoothing enabled will no longer create large dot at stroke begins
Undo “Clear” while painting in 3d will no longer be an issue
Show Engine Content enabled by default to display brushes
Shortcut to Increase / Decrease Brush size will work
Palette: won’t select multiple colors sometimes anymore
Raster Transform tool has now the right behavior in Uniform mode
Vector: “Intersects Canvas” option for paintgroups
Stitch tool will no longer works on unfocused vector objects
Cut / Paste for objects in vector layers
Improve handles when stitching vectors
Path Edit Tool: select on simple click works better
Take rectangles in consideration for vector blocks
PaintGroup’s bounding box are now updated after the adding/removal of a child
Ctrl + click on bucket toggle the “propagate” state
In vertex mode, segment handles are no longer ignored by the GridTool to provide a better deformation
Vector coloring: no more issue with connected segments that go in opposite directions
Fix duplicate issue with vector layers
Animation¶
Import image sequence directly from PNG / JPG file
Convert Animation Asset to a Flipbook
Removed “Hold” mode Stagger Cells
Export as image sequence (PNG / JPG)
Add Export Image Sequence Panel
The timeline widget now releases the capture of the mouse after moving the time cursor
Flipbooks will no longer lose their content after being closed
Add buttons in animation cells context menu to add/remove/set length of selected layers (+ shortcuts)
Vector layer not randomly not showing when creating a new cell: fixed
Alternative shorcuts to Step Backward / Forward (Viewport) in Sequencer
The timeline’s cell cut tool will now cut at the frame highlighted by the indicator
Display FPS in 2D animation editor and allow to change it (Animation Detail Panel)
Add Animation Player shortcuts (Play / Stop / etc….)
Add Shortcuts to switch between 2D animation timeline tools
Make the timeline frame selection select cells instead of individual frames
Change mouse cursor when hovering the timeline handles
Animation /Media Palte can be edited from a Level without a Level Sequence
Storyboard¶
Media Plates in Board Sequence won’t crash anymore
Storyboard Viewport display locked on wrong frame when importing image sequences as Board Sequence
Add a Japanese PDF Storyboard Template
Fix issue with Takes
UX¶
Harmonize Create Animation and Create Texture windows
Top bar will not longer “jump” when switching between different Tools
Tools Icons: add margin within the box for the icon
Rename Animation mode to 3D Animation
Change Cursor when hovering the 3D viewport to indicate when you cannot draw
Arcball activated by default
No more pop-up messages when opening a projet
Ctrl+N to create a new layers is fixed (focus on the new layer + add a cell when created in an Animation asset)
Auto-Save frequency is 60 minutes
Create a OdysseyStartupSubsystem to manage startup config variables (load and save)
Remove warning about opening previously opened assets at first launch of a template project
Add a shortcut to break the current 2D Animation Cell at the current frame
Add selection of default layer type when creating a Texture or a 2D Animation
2D Viewport Zoom Value no longer jump when resizing it in “fit to screen” mode
Change 2D viewport cursor when tool can’t draw/work
Layout fixed and can be reset
Pan, zoom and rotation available for the 3D viewport
Can open Bridge to access Quixel content
Crashfix¶
Crash in FOdysseyRasterBlock when closing Odyssey
Crash when reloading animation asset
1.0¶
2024-02-12
First release of Odyssey on Windows.