Odyssey Viewport¶
This page still displays outdated interface - it will be updated as soon as possible
Odyssey brings an additional viewport to Unreal Engine named Odyssey Viewport We advise you to choose this one when working your 2D animations or storyboard with Odyssey, as they offer much more options than the defaults viewports from Unreal Engine.

Indeed, this mode will allow you to:
Pan with the viewport with M+LMB + drag
Zoom in and out the viewport with M+RMB + drag
Rotate the viewport with Ctrl+M+LMB + drag
You can reset pan, zoom and rotate thanks to this icon at the top right corner.
The gear icon can be used to modify the display of the Storyboard Viewport:

Overlay Toolbar: when activated, the toolbar will be part of the view. When disabled, it is placed above the view, in an empty area.
Display playback track: displays a tiny track that symbolises what’s before the current frame (in white) and what after the current frame (grey).

Display sequence info: displays the name of the Sequence on the left and the current frame on the right.
Display actor control: displays Planes and Camera controls (read Plane Distance and Camera Focal Length)
Display playback controls: displays the the remote control to play the sequence.
Display notes in viewport: display the Notes between the camera view and the playback control (read Notes)
Display notes as ovelay: display the Notes as subtitles in the camera view (read Notes)