Other PanelsΒΆ

2D Editor offers many panels whose their use can depend on many contexts, such as the type of edited Asset (Texture 2D, Flipbook or Animation) or the type of layer in use (Raster or Bitmap). In this lesson, we will give the different contexts and possibilities brought by these panels.

All panels explained in this lesson can be found in the menu Window of Unreal Engine, anytime a 2D Editor is used.

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