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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
void | AddMessageHandler (IStylusMessageHandler &MessageHandler) |
virtual void | Deinitialize () override |
const IStylusInputDevice * | GetInputDevice (int32 Index) const |
virtual TStatId | GetStatId () const override |
virtual void | Initialize (FSubsystemCollectionBase &Collection) override |
int32 | NumInputDevices () const |
FOnStylusInputChanged & | OnStylusInputChanged () |
void | RemoveMessageHandler (IStylusMessageHandler &MessageHandler) |
void | SetStylusInputDriver (EOdysseyStylusInputDriver iDriver) |
void | SetStylusInputInterface (TSharedPtr< IStylusInputInterfaceInternal > iStylusInput) |
virtual void | Tick (float DeltaTime) override |
void UOdysseyStylusInputSubsystem::AddMessageHandler | ( | IStylusMessageHandler & | MessageHandler | ) |
Add a message handler to receive messages from the stylus.
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overridevirtual |
const IStylusInputDevice * UOdysseyStylusInputSubsystem::GetInputDevice | ( | int32 | Index | ) | const |
Retrieve the input device that is at the given index, or nullptr if not found. Corresponds to the StylusIndex in IStylusMessageHandler.
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inlineoverridevirtual |
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overridevirtual |
int32 UOdysseyStylusInputSubsystem::NumInputDevices | ( | ) | const |
Return the number of active input devices.
FOnStylusInputChanged & UOdysseyStylusInputSubsystem::OnStylusInputChanged | ( | ) |
void UOdysseyStylusInputSubsystem::RemoveMessageHandler | ( | IStylusMessageHandler & | MessageHandler | ) |
Remove a previously registered message handler.
void UOdysseyStylusInputSubsystem::SetStylusInputDriver | ( | EOdysseyStylusInputDriver | iDriver | ) |
void UOdysseyStylusInputSubsystem::SetStylusInputInterface | ( | TSharedPtr< IStylusInputInterfaceInternal > | iStylusInput | ) |
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overridevirtual |