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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
virtual | ~IStylusInputDevice () |
const TArray< FStylusState > & | GetCurrentState () const |
const TArray< FStylusState > & | GetPreviousState () const |
const TArray< EStylusInputType > & | GetSupportedInputs () const |
bool | IsDirty () const |
virtual void | Tick ()=0 |
Protected Attributes | |
TArray< FStylusState > | CurrentState |
bool | Dirty: 1 |
TArray< FStylusState > | PreviousState |
TArray< EStylusInputType > | SupportedInputs |
An input device representing a stylus and its current state.
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inlinevirtual |
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inline |
Get the current stylus state.
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inline |
Get the previous stylus state.
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inline |
Get the supported inputs of this tablet.
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inline |
Does the input device need to be ticked?
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pure virtual |
Update the input device. Not intended to be called externally.
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protected |
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protected |
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protected |
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protected |