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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Functions | |
void | CopyBlockDataIntoUTexture (const FOdysseyBlock *iBlock, UTexture2D *iTexture) |
void | CopyURenderTargetPixelDataIntoBlock (FOdysseyBlock *iBlock, UTextureRenderTarget2D *iRenderTarget) |
void | CopyUTexturePixelDataIntoBlock (FOdysseyBlock *iBlock, UTexture2D *iTexture) |
void | CopyUTextureSourceDataIntoBlock (FOdysseyBlock *iBlock, UTexture2D *iTexture) |
void | FillOdysseyBlockFromUTextureData (FOdysseyBlock *ioBlock, UTexture2D *iTexture, ::ul3::tFormat iFormat) |
ERawImageFormat::Type | GetRawImageFormatFromTextureSourceFormat (ETextureSourceFormat iFormat) |
void | InitTextureWithBlockData (const FOdysseyBlock *iBlock, UTexture2D *iTexture, ETextureSourceFormat iFormat) |
void | InvalidateSurfaceCallback (const ::ul3::FBlock *iData, void *iInfo, const ::ul3::FRect &iRect) |
void | InvalidateSurfaceCallback (const FOdysseyBlock *iData, void *iInfo, int iX1, int iY1, int iX2, int iY2) |
void | InvalidateSurfaceFromData (const ::ul3::FBlock *iData, FOdysseySurfaceEditable *iSurface, const ::ul3::FRect &iRect) |
void | InvalidateSurfaceFromData (const FOdysseyBlock *iData, FOdysseySurfaceEditable *iSurface) |
void | InvalidateSurfaceFromData (const FOdysseyBlock *iData, FOdysseySurfaceEditable *iSurface, int x1, int y1, int x2, int y2) |
void | InvalidateTextureFromData (const ::ul3::FBlock *iData, UTexture2D *iTexture, const ::ul3::FRect &iRect) |
void | InvalidateTextureFromData (const FOdysseyBlock *iData, UTexture2D *iTexture) |
void | InvalidateTextureFromData (const FOdysseyBlock *iData, UTexture2D *iTexture, const ::ul3::FRect &iRect) |
void | InvalidateTextureFromData (const FOdysseyBlock *iData, UTexture2D *iTexture, int x1, int y1, int x2, int y2) |
void | InvalidateTextureFromSourceData (const ::ul3::FBlock *iData, UTexture2D *iTexture, const ::ul3::FRect &iRect) |
void | InvalidateTextureFromSourceData_Old (const ::ul3::FBlock *iData, UTexture2D *iTexture, const ::ul3::FRect &iRect) |
void | InvalidateTextureFromSourceDataNew (const ::ul3::FBlock *iData, UTexture2D *iTexture, const ::ul3::FRect &iRect) |
FOdysseyBlock * | NewOdysseyBlockFromUTextureData (UTexture2D *iTexture, ::ul3::tFormat iFormat) |
void CopyBlockDataIntoUTexture | ( | const FOdysseyBlock * | iBlock, |
UTexture2D * | iTexture | ||
) |
void CopyURenderTargetPixelDataIntoBlock | ( | FOdysseyBlock * | iBlock, |
UTextureRenderTarget2D * | iRenderTarget | ||
) |
void CopyUTexturePixelDataIntoBlock | ( | FOdysseyBlock * | iBlock, |
UTexture2D * | iTexture | ||
) |
void CopyUTextureSourceDataIntoBlock | ( | FOdysseyBlock * | iBlock, |
UTexture2D * | iTexture | ||
) |
void FillOdysseyBlockFromUTextureData | ( | FOdysseyBlock * | ioBlock, |
UTexture2D * | iTexture, | ||
::ul3::tFormat | iFormat | ||
) |
ERawImageFormat::Type GetRawImageFormatFromTextureSourceFormat | ( | ETextureSourceFormat | iFormat | ) |
void InitTextureWithBlockData | ( | const FOdysseyBlock * | iBlock, |
UTexture2D * | iTexture, | ||
ETextureSourceFormat | iFormat | ||
) |
void InvalidateSurfaceCallback | ( | const ::ul3::FBlock * | iData, |
void * | iInfo, | ||
const ::ul3::FRect & | iRect | ||
) |
void InvalidateSurfaceCallback | ( | const FOdysseyBlock * | iData, |
void * | iInfo, | ||
int | iX1, | ||
int | iY1, | ||
int | iX2, | ||
int | iY2 | ||
) |
void InvalidateSurfaceFromData | ( | const ::ul3::FBlock * | iData, |
FOdysseySurfaceEditable * | iSurface, | ||
const ::ul3::FRect & | iRect | ||
) |
void InvalidateSurfaceFromData | ( | const FOdysseyBlock * | iData, |
FOdysseySurfaceEditable * | iSurface | ||
) |
void InvalidateSurfaceFromData | ( | const FOdysseyBlock * | iData, |
FOdysseySurfaceEditable * | iSurface, | ||
int | x1, | ||
int | y1, | ||
int | x2, | ||
int | y2 | ||
) |
void InvalidateTextureFromData | ( | const ::ul3::FBlock * | iData, |
UTexture2D * | iTexture, | ||
const ::ul3::FRect & | iRect | ||
) |
void InvalidateTextureFromData | ( | const FOdysseyBlock * | iData, |
UTexture2D * | iTexture | ||
) |
void InvalidateTextureFromData | ( | const FOdysseyBlock * | iData, |
UTexture2D * | iTexture, | ||
const ::ul3::FRect & | iRect | ||
) |
void InvalidateTextureFromData | ( | const FOdysseyBlock * | iData, |
UTexture2D * | iTexture, | ||
int | x1, | ||
int | y1, | ||
int | x2, | ||
int | y2 | ||
) |
void InvalidateTextureFromSourceData | ( | const ::ul3::FBlock * | iData, |
UTexture2D * | iTexture, | ||
const ::ul3::FRect & | iRect | ||
) |
void InvalidateTextureFromSourceData_Old | ( | const ::ul3::FBlock * | iData, |
UTexture2D * | iTexture, | ||
const ::ul3::FRect & | iRect | ||
) |
void InvalidateTextureFromSourceDataNew | ( | const ::ul3::FBlock * | iData, |
UTexture2D * | iTexture, | ||
const ::ul3::FRect & | iRect | ||
) |
FOdysseyBlock* NewOdysseyBlockFromUTextureData | ( | UTexture2D * | iTexture, |
::ul3::tFormat | iFormat | ||
) |