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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
FOdysseyBlock (int iWidth, int iHeight, ::ul3::tFormat iFormat, ::ul3::fpInvalidateFunction iInvFunc=nullptr, void *iInvInfo=nullptr, bool iInitializeData=false) | |
~FOdysseyBlock () | |
::ul3::tFormat | Format () const |
TArray64< uint8 > & | GetArray () |
const TArray64< uint8 > & | GetArray () const |
::ul3::FBlock * | GetBlock () |
const ::ul3::FBlock * | GetBlock () const |
int | Height () const |
void | Reallocate (int iWidth, int iHeight, ::ul3::tFormat iFormat, ::ul3::fpInvalidateFunction iInvFunc=nullptr, void *iInvInfo=nullptr, bool iInitializeData=false) |
void | ResyncData () |
FVector2D | Size () const |
int | Width () const |
FOdysseyBlock::~FOdysseyBlock | ( | ) |
FOdysseyBlock::FOdysseyBlock | ( | int | iWidth, |
int | iHeight, | ||
::ul3::tFormat | iFormat, | ||
::ul3::fpInvalidateFunction | iInvFunc = nullptr , |
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void * | iInvInfo = nullptr , |
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bool | iInitializeData = false |
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ul3::tFormat FOdysseyBlock::Format | ( | ) | const |
TArray64< uint8 > & FOdysseyBlock::GetArray | ( | ) |
const TArray64< uint8 > & FOdysseyBlock::GetArray | ( | ) | const |
ul3::FBlock * FOdysseyBlock::GetBlock | ( | ) |
const ::ul3::FBlock * FOdysseyBlock::GetBlock | ( | ) | const |
int FOdysseyBlock::Height | ( | ) | const |
void FOdysseyBlock::Reallocate | ( | int | iWidth, |
int | iHeight, | ||
::ul3::tFormat | iFormat, | ||
::ul3::fpInvalidateFunction | iInvFunc = nullptr , |
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void * | iInvInfo = nullptr , |
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bool | iInitializeData = false |
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void FOdysseyBlock::ResyncData | ( | ) |
FVector2D FOdysseyBlock::Size | ( | ) | const |
int FOdysseyBlock::Width | ( | ) | const |