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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Classes | |
class | FOdysseyBlock |
Functions | |
ODYSSEYIMAGING_API void | ConvertUE4TextureSourceFormatToULISFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat) |
ODYSSEYIMAGING_API void | ConvertULISFormatToUE4TextureSourceFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat) |
ODYSSEYIMAGING_API EPixelFormat | UE4PixelFormatForULISFormat (::ul3::tFormat iFormat) |
ODYSSEYIMAGING_API int | UE4TextureSourceFormatBytesPerPixel (ETextureSourceFormat iFormat) |
ODYSSEYIMAGING_API bool | UE4TextureSourceFormatNeedsConversionToULISFormat (ETextureSourceFormat iFormat) |
ODYSSEYIMAGING_API ::ul3::tFormat | ULISFormatForUE4PixelFormat (EPixelFormat iFormat) |
ODYSSEYIMAGING_API ::ul3::tFormat | ULISFormatForUE4TextureSourceFormat (ETextureSourceFormat iFormat) |
ODYSSEYIMAGING_API void ConvertUE4TextureSourceFormatToULISFormat | ( | const uint8 * | iSrc, |
uint8 * | oDst, | ||
int | iWidth, | ||
int | iHeight, | ||
ETextureSourceFormat | iFormat | ||
) |
ODYSSEYIMAGING_API void ConvertULISFormatToUE4TextureSourceFormat | ( | const uint8 * | iSrc, |
uint8 * | oDst, | ||
int | iWidth, | ||
int | iHeight, | ||
ETextureSourceFormat | iFormat | ||
) |
ODYSSEYIMAGING_API EPixelFormat UE4PixelFormatForULISFormat | ( | ::ul3::tFormat | iFormat | ) |
ODYSSEYIMAGING_API int UE4TextureSourceFormatBytesPerPixel | ( | ETextureSourceFormat | iFormat | ) |
ODYSSEYIMAGING_API bool UE4TextureSourceFormatNeedsConversionToULISFormat | ( | ETextureSourceFormat | iFormat | ) |
ODYSSEYIMAGING_API ::ul3::tFormat ULISFormatForUE4PixelFormat | ( | EPixelFormat | iFormat | ) |
ODYSSEYIMAGING_API ::ul3::tFormat ULISFormatForUE4TextureSourceFormat | ( | ETextureSourceFormat | iFormat | ) |