Change Log

1.1

2024-04-02

Drawing tools

  • Raster Primitive: Interpolation Step makes no sense

  • Raster Selection: Freehand by default

  • Add shortcuts to switch between Raster / Vector tools (Drawing, Eraser, Transform, Paint Bucket)

  • Improve Palette UI to match UE5 design

  • Proxy cache issues with vector layer

  • Improved Raster Eraser

  • Importing PSD with special characters

  • Viewport Drawing: Smoothing enabled will no longer create large dot at stroke begins

  • Undo “Clear” while painting in 3d will no longer be an issue

  • Show Engine Content enabled by default to display brushes

  • Shortcut to Increase / Decrease Brush size will work

  • Palette: won’t select multiple colors sometimes anymore

  • Raster Transform tool has now the right behavior in Uniform mode

  • Vector: “Intersects Canvas” option for paintgroups

  • Stitch tool will no longer works on unfocused vector objects

  • Cut / Paste for objects in vector layers

  • Improve handles when stitching vectors

  • Path Edit Tool: select on simple click works better

  • Take rectangles in consideration for vector blocks

  • PaintGroup’s bounding box are now updated after the adding/removal of a child

  • Ctrl + click on bucket toggle the “propagate” state

  • In vertex mode, segment handles are no longer ignored by the GridTool to provide a better deformation

  • Vector coloring: no more issue with connected segments that go in opposite directions

  • Fix duplicate issue with vector layers

Animation

  • Import image sequence directly from PNG / JPG file

  • Convert Animation Asset to a Flipbook

  • Removed “Hold” mode Stagger Cells

  • Export as image sequence (PNG / JPG)

  • Add Export Image Sequence Panel

  • The timeline widget now releases the capture of the mouse after moving the time cursor

  • Flipbooks will no longer lose their content after being closed

  • Add buttons in animation cells context menu to add/remove/set length of selected layers (+ shortcuts)

  • Vector layer not randomly not showing when creating a new cell: fixed

  • Alternative shorcuts to Step Backward / Forward (Viewport) in Sequencer

  • The timeline’s cell cut tool will now cut at the frame highlighted by the indicator

  • Display FPS in 2D animation editor and allow to change it (Animation Detail Panel)

  • Add Animation Player shortcuts (Play / Stop / etc….)

  • Add Shortcuts to switch between 2D animation timeline tools

  • Make the timeline frame selection select cells instead of individual frames

  • Change mouse cursor when hovering the timeline handles

  • Animation /Media Palte can be edited from a Level without a Level Sequence

Storyboard

  • Media Plates in Board Sequence won’t crash anymore

  • Storyboard Viewport display locked on wrong frame when importing image sequences as Board Sequence

  • Add a Japanese PDF Storyboard Template

  • Fix issue with Takes

UX

  • Harmonize Create Animation and Create Texture windows

  • Top bar will not longer “jump” when switching between different Tools

  • Tools Icons: add margin within the box for the icon

  • Rename Animation mode to 3D Animation

  • Change Cursor when hovering the 3D viewport to indicate when you cannot draw

  • Arcball activated by default

  • No more pop-up messages when opening a projet

  • [Ctrl + N] to create a new layers is fixed (focus on the new layer + add a cell when created in an Animation asset)

  • Auto-Save frequency is 60 minutes

  • Create a OdysseyStartupSubsystem to manage startup config variables (load and save)

  • Remove warning about opening previously opened assets at first launch of a template project

  • Add a shortcut to break the current 2D Animation Cell at the current frame

  • Add selection of default layer type when creating a Texture or a 2D Animation

  • 2D Viewport Zoom Value no longer jump when resizing it in “fit to screen” mode

  • Change 2D viewport cursor when tool can’t draw/work

  • Layout fixed and can be reset

  • Pan, zoom and rotation available for the 3D viewport

  • Can open Bridge to access Quixel content

Crashfix

  • Crash in FOdysseyRasterBlock when closing Odyssey

  • Crash when reloading animation asset

1.0

2024-02-12

First release of Odyssey on Windows.