Change Log¶
1.1¶
2024-04-02
Drawing tools¶
Raster Primitive: Interpolation Step makes no sense
Raster Selection: Freehand by default
Add shortcuts to switch between Raster / Vector tools (Drawing, Eraser, Transform, Paint Bucket)
Improve Palette UI to match UE5 design
Proxy cache issues with vector layer
Improved Raster Eraser
Importing PSD with special characters
Viewport Drawing: Smoothing enabled will no longer create large dot at stroke begins
Undo “Clear” while painting in 3d will no longer be an issue
Show Engine Content enabled by default to display brushes
Shortcut to Increase / Decrease Brush size will work
Palette: won’t select multiple colors sometimes anymore
Raster Transform tool has now the right behavior in Uniform mode
Vector: “Intersects Canvas” option for paintgroups
Stitch tool will no longer works on unfocused vector objects
Cut / Paste for objects in vector layers
Improve handles when stitching vectors
Path Edit Tool: select on simple click works better
Take rectangles in consideration for vector blocks
PaintGroup’s bounding box are now updated after the adding/removal of a child
Ctrl + click on bucket toggle the “propagate” state
In vertex mode, segment handles are no longer ignored by the GridTool to provide a better deformation
Vector coloring: no more issue with connected segments that go in opposite directions
Fix duplicate issue with vector layers
Animation¶
Import image sequence directly from PNG / JPG file
Convert Animation Asset to a Flipbook
Removed “Hold” mode Stagger Cells
Export as image sequence (PNG / JPG)
Add Export Image Sequence Panel
The timeline widget now releases the capture of the mouse after moving the time cursor
Flipbooks will no longer lose their content after being closed
Add buttons in animation cells context menu to add/remove/set length of selected layers (+ shortcuts)
Vector layer not randomly not showing when creating a new cell: fixed
Alternative shorcuts to Step Backward / Forward (Viewport) in Sequencer
The timeline’s cell cut tool will now cut at the frame highlighted by the indicator
Display FPS in 2D animation editor and allow to change it (Animation Detail Panel)
Add Animation Player shortcuts (Play / Stop / etc….)
Add Shortcuts to switch between 2D animation timeline tools
Make the timeline frame selection select cells instead of individual frames
Change mouse cursor when hovering the timeline handles
Animation /Media Palte can be edited from a Level without a Level Sequence
Storyboard¶
Media Plates in Board Sequence won’t crash anymore
Storyboard Viewport display locked on wrong frame when importing image sequences as Board Sequence
Add a Japanese PDF Storyboard Template
Fix issue with Takes
UX¶
Harmonize Create Animation and Create Texture windows
Top bar will not longer “jump” when switching between different Tools
Tools Icons: add margin within the box for the icon
Rename Animation mode to 3D Animation
Change Cursor when hovering the 3D viewport to indicate when you cannot draw
Arcball activated by default
No more pop-up messages when opening a projet
[Ctrl + N] to create a new layers is fixed (focus on the new layer + add a cell when created in an Animation asset)
Auto-Save frequency is 60 minutes
Create a OdysseyStartupSubsystem to manage startup config variables (load and save)
Remove warning about opening previously opened assets at first launch of a template project
Add a shortcut to break the current 2D Animation Cell at the current frame
Add selection of default layer type when creating a Texture or a 2D Animation
2D Viewport Zoom Value no longer jump when resizing it in “fit to screen” mode
Change 2D viewport cursor when tool can’t draw/work
Layout fixed and can be reset
Pan, zoom and rotation available for the 3D viewport
Can open Bridge to access Quixel content
Crashfix¶
Crash in FOdysseyRasterBlock when closing Odyssey
Crash when reloading animation asset
1.0¶
2024-02-12
First release of Odyssey on Windows.