Viewport¶
The viewport is essentialy just a view into our Level.

Viewport Settings¶
Options¶
The Viewport Options menu is accessed by clicking the button located in the upper-left corner of the viewport and provides basic rendering settings for the viewport.

Display¶

In this menu, you can select how to display the Viewport.
Perspective or Orthographic¶
The perspective view is a 3D window into the world. The Orthographic views - Front, Side, and Top - are 2D Viewports that each look down one of the main axes (X, Y, or Z).

You can cycle through the types of Viewports by pressing Alt and G, H, J, or K. These set the Viewport to be Perspective, Front, Side, or Top, respectively.
Placed Cameras¶
This mode will be available only if Camera Actors have been placed into the Level. This mode allows you to see the point of view of a chosen camera and pilot it.
Viewport Type¶
You can choose here between the Default Viewport, the Storyboard Viewport and the Cinematic Viewport. Cinematic and Default are inherited from Unreal Engine. We advise you to choose Storyboard Viewport when working your 2D animations or storyboard in Odyssey, as they offer much more options than the 2 other ones.
Indeed, this mode will allow you to:
Pan with the viewport with M+LMB
Zoom in and out the viewport with M+RMB
Rotate the viewport with Shift+M+LMB
Display Notes (if any)
You can use the icon at the right to reset the Storyboard Viewport.

Viewmode¶


Viewports offer various visualization modes to assist in understanding your scene’s data and identifying errors. While some popular view modes have dedicated shortcuts, you can access all of them via the View Mode menu within the viewport.

The most commonly used view modes are shown here: Lit / Unlit / Wireframe
Show¶
The Show Flags are found under the Viewport Show menu.

They serve as a method to toggle the visibility of numerous elements displayed in the viewport. This includes options to hide various items, such as particles, landscape objects, or more advanced functions like deactivating all sprite icons.
Viewport shortcuts¶
Here is a list of some useful shortcuts.
Viewport Options |
Shortcut |
---|---|
Show FPS |
CTRL+SHIFT+H |
Game View |
G |
Immersive Mode |
F11 |
Perspective View |
ALT+G |
Lit Mod |
ALT+4 |
Unlit Mod |
ALT+3 |
Note
Some shortcuts using digits will not work on some keyboards, like the French Keyboard.
Transforms¶

This part is detailed in the lesson about Actors
Camera speed¶

By clicking on this icon you can change the speed of you camera, the one you use to move arround in 3D space.
Maximise or restore viewport¶

The Maximize button, located in the upper-right corner of the viewport, is used to toggle between a single viewport and a split 4-view style.

Adding more Viewports¶
You can work with 4 different 3D Viewports, each with different settings. To add a new Viewport, go to the menu “Window ▸ Viewports”.
In the image below, you can see 2 Viewports with different settings:
