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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
| const FOdysseyStrokeOptions & | GetStrokeOptions () const |
| virtual void | NotifyPostChange (const FPropertyChangedEvent &PropertyChangedEvent, FProperty *PropertyThatChanged) override |
| void | SetInterpolationType (int32 iValue) |
| void | SetSmoothingCatchUp (bool iValue) |
| void | SetSmoothingEnabled (bool iValue) |
| void | SetSmoothingMethod (int32 iValue) |
| void | SetSmoothingRealTime (bool iValue) |
| void | SetSmoothingStrength (int32 iValue) |
| void | SetStrokeAdaptative (bool iValue) |
| void | SetStrokeOptions (const FOdysseyStrokeOptions &iValue) |
| void | SetStrokePaintOnTick (bool iValue) |
| void | SetStrokeStep (int32 iValue) |
Public Attributes | |
| SOdysseyStrokeOptions | |
| const FOdysseyStrokeOptions & SOdysseyStrokeOptions::GetStrokeOptions | ( | ) | const |
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overridevirtual |
| void SOdysseyStrokeOptions::SetInterpolationType | ( | int32 | iValue | ) |
| void SOdysseyStrokeOptions::SetSmoothingCatchUp | ( | bool | iValue | ) |
| void SOdysseyStrokeOptions::SetSmoothingEnabled | ( | bool | iValue | ) |
| void SOdysseyStrokeOptions::SetSmoothingMethod | ( | int32 | iValue | ) |
| void SOdysseyStrokeOptions::SetSmoothingRealTime | ( | bool | iValue | ) |
| void SOdysseyStrokeOptions::SetSmoothingStrength | ( | int32 | iValue | ) |
| void SOdysseyStrokeOptions::SetStrokeAdaptative | ( | bool | iValue | ) |
| void SOdysseyStrokeOptions::SetStrokeOptions | ( | const FOdysseyStrokeOptions & | iValue | ) |
| void SOdysseyStrokeOptions::SetStrokePaintOnTick | ( | bool | iValue | ) |
| void SOdysseyStrokeOptions::SetStrokeStep | ( | int32 | iValue | ) |
| SOdysseyStrokeOptions::SOdysseyStrokeOptions |
1.8.16