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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
const FOdysseyStrokeOptions & | GetStrokeOptions () const |
virtual void | NotifyPostChange (const FPropertyChangedEvent &PropertyChangedEvent, FProperty *PropertyThatChanged) override |
void | SetInterpolationType (int32 iValue) |
void | SetSmoothingCatchUp (bool iValue) |
void | SetSmoothingEnabled (bool iValue) |
void | SetSmoothingMethod (int32 iValue) |
void | SetSmoothingRealTime (bool iValue) |
void | SetSmoothingStrength (int32 iValue) |
void | SetStrokeAdaptative (bool iValue) |
void | SetStrokeOptions (const FOdysseyStrokeOptions &iValue) |
void | SetStrokePaintOnTick (bool iValue) |
void | SetStrokeStep (int32 iValue) |
Public Attributes | |
SOdysseyStrokeOptions | |
const FOdysseyStrokeOptions & SOdysseyStrokeOptions::GetStrokeOptions | ( | ) | const |
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overridevirtual |
void SOdysseyStrokeOptions::SetInterpolationType | ( | int32 | iValue | ) |
void SOdysseyStrokeOptions::SetSmoothingCatchUp | ( | bool | iValue | ) |
void SOdysseyStrokeOptions::SetSmoothingEnabled | ( | bool | iValue | ) |
void SOdysseyStrokeOptions::SetSmoothingMethod | ( | int32 | iValue | ) |
void SOdysseyStrokeOptions::SetSmoothingRealTime | ( | bool | iValue | ) |
void SOdysseyStrokeOptions::SetSmoothingStrength | ( | int32 | iValue | ) |
void SOdysseyStrokeOptions::SetStrokeAdaptative | ( | bool | iValue | ) |
void SOdysseyStrokeOptions::SetStrokeOptions | ( | const FOdysseyStrokeOptions & | iValue | ) |
void SOdysseyStrokeOptions::SetStrokePaintOnTick | ( | bool | iValue | ) |
void SOdysseyStrokeOptions::SetStrokeStep | ( | int32 | iValue | ) |
SOdysseyStrokeOptions::SOdysseyStrokeOptions |