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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
FOdysseyMeshSelector () | |
~FOdysseyMeshSelector () | |
int | GetCurrentLOD () const |
UStaticMesh * | GetCurrentMesh () const |
int | GetCurrentUVChannel () const |
int | GetMaxLOD () const |
int | GetMaxUVChannelForCurrentLOD () |
FLinearColor | GetMeshColor () const |
void | SetCurrentMesh (UStaticMesh *inCurrentMesh) |
Friends | |
class | SOdysseyMeshSelector |
The Model of the MeshSelector
FOdysseyMeshSelector::FOdysseyMeshSelector | ( | ) |
FOdysseyMeshSelector::~FOdysseyMeshSelector | ( | ) |
int FOdysseyMeshSelector::GetCurrentLOD | ( | ) | const |
UStaticMesh * FOdysseyMeshSelector::GetCurrentMesh | ( | ) | const |
int FOdysseyMeshSelector::GetCurrentUVChannel | ( | ) | const |
int FOdysseyMeshSelector::GetMaxLOD | ( | ) | const |
int FOdysseyMeshSelector::GetMaxUVChannelForCurrentLOD | ( | ) |
FLinearColor FOdysseyMeshSelector::GetMeshColor | ( | ) | const |
void FOdysseyMeshSelector::SetCurrentMesh | ( | UStaticMesh * | inCurrentMesh | ) |
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