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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Public Member Functions | |
| FOdysseyMeshSelector () | |
| ~FOdysseyMeshSelector () | |
| int | GetCurrentLOD () const |
| UStaticMesh * | GetCurrentMesh () const |
| int | GetCurrentUVChannel () const |
| int | GetMaxLOD () const |
| int | GetMaxUVChannelForCurrentLOD () |
| FLinearColor | GetMeshColor () const |
| void | SetCurrentMesh (UStaticMesh *inCurrentMesh) |
Friends | |
| class | SOdysseyMeshSelector |
The Model of the MeshSelector
| FOdysseyMeshSelector::FOdysseyMeshSelector | ( | ) |
| FOdysseyMeshSelector::~FOdysseyMeshSelector | ( | ) |
| int FOdysseyMeshSelector::GetCurrentLOD | ( | ) | const |
| UStaticMesh * FOdysseyMeshSelector::GetCurrentMesh | ( | ) | const |
| int FOdysseyMeshSelector::GetCurrentUVChannel | ( | ) | const |
| int FOdysseyMeshSelector::GetMaxLOD | ( | ) | const |
| int FOdysseyMeshSelector::GetMaxUVChannelForCurrentLOD | ( | ) |
| FLinearColor FOdysseyMeshSelector::GetMeshColor | ( | ) | const |
| void FOdysseyMeshSelector::SetCurrentMesh | ( | UStaticMesh * | inCurrentMesh | ) |
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friend |
1.8.16