Iliad
Painting Plugin for UnrealEngine4 by Praxinos
Classes | Macros
SlateOdysseyStyle.cpp File Reference

Classes

class  FOdysseyStyleDefault
 

Macros

#define BORDER_BRUSH(RelativePath, ...)   FSlateBorderBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
 
#define BOX_BRUSH(RelativePath, ...)   FSlateBoxBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
 
#define DEFAULT_FONT(...)   FCoreStyle::GetDefaultFontStyle( __VA_ARGS__ )
 
#define ICON_FONT(...)   FSlateFontInfo( RootToContentDir( "Fonts/FontAwesome", TEXT(".ttf") ), __VA_ARGS__ )
 
#define IMAGE_BRUSH(RelativePath, ...)   FSlateImageBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
 

Macro Definition Documentation

◆ BORDER_BRUSH

#define BORDER_BRUSH (   RelativePath,
  ... 
)    FSlateBorderBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )

◆ BOX_BRUSH

#define BOX_BRUSH (   RelativePath,
  ... 
)    FSlateBoxBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )

◆ DEFAULT_FONT

#define DEFAULT_FONT (   ...)    FCoreStyle::GetDefaultFontStyle( __VA_ARGS__ )

◆ ICON_FONT

#define ICON_FONT (   ...)    FSlateFontInfo( RootToContentDir( "Fonts/FontAwesome", TEXT(".ttf") ), __VA_ARGS__ )

◆ IMAGE_BRUSH

#define IMAGE_BRUSH (   RelativePath,
  ... 
)    FSlateImageBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )