Iliad
Painting Plugin for UnrealEngine4 by Praxinos
Classes | Macros
SOdysseyLeafWidget.h File Reference

Classes

class  SOdysseyLeafWidget
 

Macros

#define ODYSSEY_LEAF_WIDGET_CONSTRUCT_ARGS
 
#define ODYSSEY_LEAF_WIDGET_CONSTRUCT_ATTRIBUTES
 
#define ODYSSEY_LEAF_WIDGET_FORWARD_CONSTRUCT_ARGS
 
#define ODYSSEY_LEAF_WIDGET_MEMBERS
 

Macro Definition Documentation

◆ ODYSSEY_LEAF_WIDGET_CONSTRUCT_ARGS

#define ODYSSEY_LEAF_WIDGET_CONSTRUCT_ARGS
Value:
: _DesiredWidth(FOptionalSize()) \
, _DesiredHeight(FOptionalSize()) \
, _MinDesiredWidth(FOptionalSize()) \
, _MinDesiredHeight(FOptionalSize()) \
, _MaxDesiredWidth(FOptionalSize()) \
, _MaxDesiredHeight(FOptionalSize()) \

◆ ODYSSEY_LEAF_WIDGET_CONSTRUCT_ATTRIBUTES

#define ODYSSEY_LEAF_WIDGET_CONSTRUCT_ATTRIBUTES
Value:
SLATE_ATTRIBUTE( FOptionalSize, DesiredWidth ) \
SLATE_ATTRIBUTE( FOptionalSize, DesiredHeight ) \
SLATE_ATTRIBUTE( FOptionalSize, MinDesiredWidth ) \
SLATE_ATTRIBUTE( FOptionalSize, MinDesiredHeight ) \
SLATE_ATTRIBUTE( FOptionalSize, MaxDesiredWidth ) \
SLATE_ATTRIBUTE( FOptionalSize, MaxDesiredHeight )

◆ ODYSSEY_LEAF_WIDGET_FORWARD_CONSTRUCT_ARGS

#define ODYSSEY_LEAF_WIDGET_FORWARD_CONSTRUCT_ARGS
Value:
DesiredWidth = InArgs._DesiredWidth; \
DesiredHeight = InArgs._DesiredHeight; \
MinDesiredWidth = InArgs._MinDesiredWidth; \
MinDesiredHeight = InArgs._MinDesiredHeight; \
MaxDesiredWidth = InArgs._MaxDesiredWidth; \
MaxDesiredHeight = InArgs._MaxDesiredHeight;

◆ ODYSSEY_LEAF_WIDGET_MEMBERS

#define ODYSSEY_LEAF_WIDGET_MEMBERS
Value:
TAttribute< FOptionalSize > DesiredWidth; \
TAttribute< FOptionalSize > DesiredHeight; \
TAttribute< FOptionalSize > MinDesiredWidth; \
TAttribute< FOptionalSize > MinDesiredHeight; \
TAttribute< FOptionalSize > MaxDesiredWidth; \
TAttribute< FOptionalSize > MaxDesiredHeight;