=EditorPerProjectUserSettings)
class ODYSSEYSTYLUSINPUT_API UOdysseyStylusInputSettings
: public UObject
{
public:
virtual void PostEditChangeProperty( struct FPropertyChangedEvent& iPropertyChangedEvent ) override;
void RefreshStylusInputDriver();
static FText GetFormatText( TSharedPtr<EOdysseyStylusInputDriver> iFormat );
public:
TEnumAsByte<EOdysseyStylusInputDriver> StylusInputDriver;
}
Implements the Editor's user settings.