Iliad
Painting Plugin for UnrealEngine4 by Praxinos
Variables
OdysseyStylusInputSettings.h File Reference

Variables

 config
 

Variable Documentation

◆ config

config
Initial value:
=EditorPerProjectUserSettings)
class ODYSSEYSTYLUSINPUT_API UOdysseyStylusInputSettings
: public UObject
{
public:
virtual void PostEditChangeProperty( struct FPropertyChangedEvent& iPropertyChangedEvent ) override;
void RefreshStylusInputDriver();
EOdysseyStylusInputDriver GetStylusDriver() const;
static FText GetFormatText( TSharedPtr<EOdysseyStylusInputDriver> iFormat );
public:
TEnumAsByte<EOdysseyStylusInputDriver> StylusInputDriver;
}

Implements the Editor's user settings.

EOdysseyStylusInputDriver
EOdysseyStylusInputDriver
Definition: OdysseyStylusInputDriver.h:14