Iliad
Painting Plugin for UnrealEngine4 by Praxinos
Macros | Functions | Variables
OdysseyFlipbookEditorModule.cpp File Reference

Macros

#define LOCTEXT_NAMESPACE   "OdysseyFlipbookEditorModule"
 

Functions

 IMPLEMENT_MODULE (FOdysseyFlipbookEditorModule, OdysseyFlipbookEditor)
 

Variables

const FName OdysseyFlipbookEditorAppIdentifier = FName( TEXT( "OdysseyFlipbookEditorApp" ) )
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "OdysseyFlipbookEditorModule"

Function Documentation

◆ IMPLEMENT_MODULE()

IMPLEMENT_MODULE ( FOdysseyFlipbookEditorModule  ,
OdysseyFlipbookEditor   
)

Variable Documentation

◆ OdysseyFlipbookEditorAppIdentifier

const FName OdysseyFlipbookEditorAppIdentifier = FName( TEXT( "OdysseyFlipbookEditorApp" ) )