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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Functions | |
void | ConvertUE4TextureSourceFormatToULISFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat) |
void | ConvertULISFormatToUE4TextureSourceFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat) |
EPixelFormat | UE4PixelFormatForULISFormat (::ul3::tFormat iFormat) |
int | UE4TextureSourceFormatBytesPerPixel (ETextureSourceFormat iFormat) |
bool | UE4TextureSourceFormatNeedsConversionToULISFormat (ETextureSourceFormat iFormat) |
::ul3::tFormat | ULISFormatForUE4PixelFormat (EPixelFormat iFormat) |
::ul3::tFormat | ULISFormatForUE4TextureSourceFormat (ETextureSourceFormat iFormat) |
void ConvertUE4TextureSourceFormatToULISFormat | ( | const uint8 * | iSrc, |
uint8 * | oDst, | ||
int | iWidth, | ||
int | iHeight, | ||
ETextureSourceFormat | iFormat | ||
) |
void ConvertULISFormatToUE4TextureSourceFormat | ( | const uint8 * | iSrc, |
uint8 * | oDst, | ||
int | iWidth, | ||
int | iHeight, | ||
ETextureSourceFormat | iFormat | ||
) |
EPixelFormat UE4PixelFormatForULISFormat | ( | ::ul3::tFormat | iFormat | ) |
int UE4TextureSourceFormatBytesPerPixel | ( | ETextureSourceFormat | iFormat | ) |
bool UE4TextureSourceFormatNeedsConversionToULISFormat | ( | ETextureSourceFormat | iFormat | ) |
::ul3::tFormat ULISFormatForUE4PixelFormat | ( | EPixelFormat | iFormat | ) |
::ul3::tFormat ULISFormatForUE4TextureSourceFormat | ( | ETextureSourceFormat | iFormat | ) |