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Iliad
Painting Plugin for UnrealEngine4 by Praxinos
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Functions | |
| void | ConvertUE4TextureSourceFormatToULISFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat) |
| void | ConvertULISFormatToUE4TextureSourceFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat) |
| EPixelFormat | UE4PixelFormatForULISFormat (::ul3::tFormat iFormat) |
| int | UE4TextureSourceFormatBytesPerPixel (ETextureSourceFormat iFormat) |
| bool | UE4TextureSourceFormatNeedsConversionToULISFormat (ETextureSourceFormat iFormat) |
| ::ul3::tFormat | ULISFormatForUE4PixelFormat (EPixelFormat iFormat) |
| ::ul3::tFormat | ULISFormatForUE4TextureSourceFormat (ETextureSourceFormat iFormat) |
| void ConvertUE4TextureSourceFormatToULISFormat | ( | const uint8 * | iSrc, |
| uint8 * | oDst, | ||
| int | iWidth, | ||
| int | iHeight, | ||
| ETextureSourceFormat | iFormat | ||
| ) |
| void ConvertULISFormatToUE4TextureSourceFormat | ( | const uint8 * | iSrc, |
| uint8 * | oDst, | ||
| int | iWidth, | ||
| int | iHeight, | ||
| ETextureSourceFormat | iFormat | ||
| ) |
| EPixelFormat UE4PixelFormatForULISFormat | ( | ::ul3::tFormat | iFormat | ) |
| int UE4TextureSourceFormatBytesPerPixel | ( | ETextureSourceFormat | iFormat | ) |
| bool UE4TextureSourceFormatNeedsConversionToULISFormat | ( | ETextureSourceFormat | iFormat | ) |
| ::ul3::tFormat ULISFormatForUE4PixelFormat | ( | EPixelFormat | iFormat | ) |
| ::ul3::tFormat ULISFormatForUE4TextureSourceFormat | ( | ETextureSourceFormat | iFormat | ) |
1.8.16