Iliad
Painting Plugin for UnrealEngine4 by Praxinos
Functions
OdysseyBlock.cpp File Reference

Functions

void ConvertUE4TextureSourceFormatToULISFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat)
 
void ConvertULISFormatToUE4TextureSourceFormat (const uint8 *iSrc, uint8 *oDst, int iWidth, int iHeight, ETextureSourceFormat iFormat)
 
EPixelFormat UE4PixelFormatForULISFormat (::ul3::tFormat iFormat)
 
int UE4TextureSourceFormatBytesPerPixel (ETextureSourceFormat iFormat)
 
bool UE4TextureSourceFormatNeedsConversionToULISFormat (ETextureSourceFormat iFormat)
 
::ul3::tFormat ULISFormatForUE4PixelFormat (EPixelFormat iFormat)
 
::ul3::tFormat ULISFormatForUE4TextureSourceFormat (ETextureSourceFormat iFormat)
 

Function Documentation

◆ ConvertUE4TextureSourceFormatToULISFormat()

void ConvertUE4TextureSourceFormatToULISFormat ( const uint8 *  iSrc,
uint8 *  oDst,
int  iWidth,
int  iHeight,
ETextureSourceFormat  iFormat 
)

◆ ConvertULISFormatToUE4TextureSourceFormat()

void ConvertULISFormatToUE4TextureSourceFormat ( const uint8 *  iSrc,
uint8 *  oDst,
int  iWidth,
int  iHeight,
ETextureSourceFormat  iFormat 
)

◆ UE4PixelFormatForULISFormat()

EPixelFormat UE4PixelFormatForULISFormat ( ::ul3::tFormat  iFormat)

◆ UE4TextureSourceFormatBytesPerPixel()

int UE4TextureSourceFormatBytesPerPixel ( ETextureSourceFormat  iFormat)

◆ UE4TextureSourceFormatNeedsConversionToULISFormat()

bool UE4TextureSourceFormatNeedsConversionToULISFormat ( ETextureSourceFormat  iFormat)

◆ ULISFormatForUE4PixelFormat()

::ul3::tFormat ULISFormatForUE4PixelFormat ( EPixelFormat  iFormat)

◆ ULISFormatForUE4TextureSourceFormat()

::ul3::tFormat ULISFormatForUE4TextureSourceFormat ( ETextureSourceFormat  iFormat)