Step 9 - Audio

Importing Audio Files in the Content Browser

Unreal Engine can import audio file using the wav format with a bit rate of 16 only (you cannot import MP3 files).

To do so :

  1. display the Contant Browser (Window > Content Browser) or use the key [Ctrl+Space] on Windows;

  2. drag and drop the audio file from your computer to the Content Browser to create an Asset.

../_images/sound-import.png

We strongly advise you to organise your audio files within folders, especially if you plan to use many different sounds.

Adding Audio Tracks in the Sequencer

After importing the audio file, close the Content Browser and go back to the Sequencer. Click then on the Track button at the top left corner to add an Audio Track.

../_images/sound-track.png

Click on the “+” icon and search for your the audio Asset.

../_images/sound-track-search.png

The audio will be loaded at the position of the cursor. You can even add several audio Section Tracks within the same Audio Track.

../_images/sound-track-sections.png

You can also drag and drop sound from the Content Brower to the Sequencer.

../_images/sound-track-sections-contentbrowser.png

For more information about audio management in Unreal Engine, please refer to Unreal Engine online documentation.