Hello ! Thank you all for watching the livestream yesterday ! It is available on Twitch, so feel free to share it around you :
So, let me answer the questions the best I could (today is a holiday in France, so I don't want to bother my colleagues ^^) :
Obviously ! And Stencils and Preserve alpha mode as well.- Masks for the layers.
Indeed ! This topic should be discussed with the dev team ^^- Do the same for these masks as you've done for the brushes: be able to create them using blueprints. This way the users can make lots of procedural masks.
- Be able to paint over the meshes, in the 3D viewport. And in a dedicated UI/Editor, so that the user can show/hide mesh parts, based on materials. [Click and drag to move]
As I said, it's not a priority*, but indeed, it would be cool to have this in the future. I think the 1st thing to be done, would be a preview of the stamp both on the texture AND the 3D viewport, in order to know precisely where to stamp / draw stuff.You've shown drawing in 2D and the texture applied in 3D directly updating. Is there a plan to be able to draw on assets in 3D and for the 2D asset to be updated?
I think if we can have the stamp preview, we could have the heightmap preview too.- Some sort of thing where you can paint a height map with tessellation enabled, just to preview the effect of heightmaps.
Yup, at the moment, the solution is to work through materials and duplicate the texture to be used several times (like we did with the barrel and the pumpkin).- Paint in many textures/'channels' at once (roughness, AO etc). Or you paint in one and the plugin propagate to the others, as in the rust in the barrel, in the youtube video.
However, something we also thought (just a thought, nothing more) would be the possibility to paint on several layers at the same time within ILIAD (for instance, making a "Diffuse layer" + a "Normal layer", and what you paint on the Diffuse layer would create a Normal layer simultaneously. If we use also Blueprint to make masks / stencils, perhaps we can use it too to make "normal" layers based on a diffuse layer, depending on the lights and shadow of the drawing... (Again, it is just speculation, this is clearly the type of conversation that should be done with developers -which I'm not ^^).
Ok ! (clearly, I know nothing about subsystems, so thank you for the tip)- Use subsystems for the plugins, and an easy way to get rid of the samples and example assets of the plugin once you build, cook your game. To avoid bloating people's projects.
Unless I misunderstand you, it's already the case : you can already take any 2D texture to stamp it within another texture in ILIAD. Any stamps used by Odyssey brushes are 2D textures. So the ability to rotate, resize (uniformly or not) can be managed in Blueprint when you create your Odyssey Brush.- Stencil tool that sample from textures. That you can rotate, scale etc. Like Zbrush's spotlight, Mari and S. Painter also have it (I've tested both for my game project, currently using S. Painter). And also warp the stencil, like in Mari.
Hell yeah.- Be able to export the Iliad Texture file, with its layers, to PSD.
Nah, we just wanted to brag and keep it for ourselves. Just kidding, we will share it with the Marketplace with the release of UE 4.24 on December. It will be a free beta version, for a limited time.Are you planning on releasing this to the community? If so, when is this likely to be?
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*Our priorities are to :
• finish our Graphic Library (which will allow making larger textures, like 16k * 16k, to use other color models such as LAB, to offer more smoothing line options, to manage anti-aliasing etc.)
• add an Undo stack to cancel strokes
• add bunch of tools, like shapes (line, rectangle, circle), procedural penbrush, select tools and transform tools (pan, rotate, resize)
• find a way to keep layers within 2D textures edited with ILIAD
After that, we will be probably working on things like :
• developing a plugin to make tablets compatible for Linux and Mac + Wintab API on Windows
• starting to work on an animation layer + animation tools (onion skinning, shift and trace, etc)
Thanks again for your enthusiasm and your kindness !