La recherche a retourné 7 résultats

par Fabrice
Dim Déc 22, 2019 10:29 am
Forum : About ILIAD
Sujet : Questions about ILIAD
Réponses : 13
Vues : 4137

Re: Questions about ILIAD

Hi David, Happy Christmas to you : ) Well, I can confirm the plugin already works on Mac here in the Praxinos office. But without handling pressure, altitude, twist, etc. it's not relevant to use it. We are going to write a new roadmap for 2020 early in January, I will then let you know when you can...
par Fabrice
Mer Nov 06, 2019 10:31 am
Forum : About ILIAD
Sujet : Questions about ILIAD
Réponses : 13
Vues : 4137

Re: Questions about ILIAD

@mysteryblues
Great work on both your website and facebook. :)
Have you painted everything by yourself ? Was it with Photoshop or some other product ?
par Fabrice
Ven Juil 05, 2019 7:57 pm
Forum : Welcome
Sujet : Welcome here !
Réponses : 38
Vues : 15255

Re: Welcome here !

3D realtime : you can put a 2D animation anywhere on a 3D mesh. ;)
par Fabrice
Ven Juil 05, 2019 10:38 am
Forum : Welcome
Sujet : Welcome here !
Réponses : 38
Vues : 15255

Re: Welcome here !

Michael a écrit :
Ven Juil 05, 2019 9:14 am
That looks promising.
The cube was modeled in UE? Or was it imported as a model?
The cube was one of my first experiment with blueprints.
Antoine created the 2D animations : hands, bear and crane.
Elodie composited everything in Unreal Engine timeline : the sequencer
par Fabrice
Ven Juil 05, 2019 10:29 am
Forum : Welcome
Sujet : Welcome here !
Réponses : 38
Vues : 15255

Re: Welcome here !

Hello, staffs of Praxinos. I don't know much about Unreal Engine 4, so I'd like to investigate first. I look forward to your activities. 高木様 いつも大変お世話になっております。 フォーラムへの登録と投稿ありがとうございます。 今後、日本語での発信も行っていきたいと思います。 よろしくお願いいたします。 ファブリス Cher hi-Taka Merci pour l'inscription et le poste au Forom. On va enric...
par Fabrice
Dim Juin 30, 2019 6:58 pm
Forum : Welcome
Sujet : Welcome here !
Réponses : 38
Vues : 15255

Re: Welcome here !

Welcome aboard ! You are at the right place to follow Praxinos and exchange with its team. Our first step is to create a powerful paint engine plugin for Unreal Engine. If you are not afraid to use nodes/blueprint logic, possibilities are endless. Once it's ready, probably around the beginning of fa...
par Fabrice
Mar Juin 25, 2019 7:03 pm
Forum : Welcome
Sujet : Welcome here !
Réponses : 38
Vues : 15255

Re: Welcome here !

Well ... it sounds like a lot of people were waiting ;)
Heard you boys needed some help ? We came as fast as we could :)
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Credit : Wings of Liberty