# Editing a Flipbook (Flipbook Editor Interface) ILIAD is capable of editing Flipbooks, a Paper 2D asset that can play a couple of frames to make sprite animations. ## Create a Flipbook Two ways to create a Flipbook asset :   Both assets are technically the same and can be managed by ILIAD and Paper2D. ## Edit a Flipbook Since ILIAD 0.7, the plugin is the default editor to open Flipbooks, which means you just have to double click on a Flipbook to open ILIAD Flipbook Editor.  You can disable / enable this feature in Unreal Engine parameters > Iliad Flipbook Editor.  If the option is disabled, it means Flipbooks will be opened with Unreal Engine default editor. In this case, make a right click on the Flipbook asset and click on "Edit Flipbook with ILIAD".  When editing a Flipbook, another ILIAD editor will open, with additional features in its interface, such as a timeline at the bottom.  ## Create a keyframe Click on "Add keyframe button", on the top left corner of the timeline to open the panel "Create Texture Asset". This panel is the same as the one you get when creating a new texture asset in the Content Browser.   A new keyframe will be created in the timeline. From that point, you can start to draw on the canvas in the viewport. Each new keyframe will be added at the end of the timeline. In the Content Browser, adding a new keyframe will add a texture asset and a sprite :  ## Keyframe actions With a right click on a keyframe, you can display a pop-up menu : "Keyframe actions".  **Duplicate** : duplicates current keyframe and places it just after current keyframe. **Delete** : deletes current keyframe (but won't delete the corresponding texture and sprite assets from the Content Browser). **Insert Key Before** : creates a new keyframe before current keyframe. **Insert Key After** creates a new keyframe after current keyframe. **Show in Content Browser** : shows the sprite assets used for the Flipbook in the Content Browser. **Edit Sprite** : opens Paper2D to edit the sprite. ## Exposure & timing After creating several keyframes, you can change the timing of each keyframe separately. You can either modify the exposure by pushing next keyframes :  ... or adapt the exposure the global timing :  ## Navigation and play  In addition of the left and right arrows, you can navigate in the timeline by using the following icons :  : to go to start frame or end frame.  : to move backward / forward from keyframe to keyframe.  : to move backward / forward from keyframe to keyframe.  : to play backward / forward the animation. When the animation is played, the icon turns into a pause button.   : to stop the animation (cursor will go to its original position).  : to play the animation as a loop.  : to play the animation once. ## Framerate The framerate can be changed here, at the top right corner :  ## Scale The timeline can be rescaled at the bottom right corner : 