# Other transform nodes These 3 nodes will modify your stamps to either Shear, Rotate or Transform them with a matrix. They all require an "Odyssey Block Reference Structure" as a Block input, and they all return this value. ## Rotate  The input "Angle" requires a Float value as an angle (between 0 and 359.99). It can be also connected to nodes like "Get Azimuth", "Get Direction Angle Normal Deg" or "Get Direction Angle Tangent Deg".   ## Shear  The input Shear X and Y require a Float value as a normalized percentage (0 = 0% | 0.5 = 50% | 1 = 100% | 2 = 200%).   ## Transform  This node uses "Odyssey Matrix Structure" (see the next lesson about [Matrix](https://praxinos.coop/Documentation/Iliad/User/html/Iliad-User-Documentation/User-guide/Odyssey-Brushes/Nodes/Transform/Matrix/) nodes), which shall be connected to the input "Transform". The input "Output Width | Height" require an integer to define the the size of your Block, once the transform has been done. Please [read this page](https://praxinos.coop/Documentation/Iliad/User/html/Iliad-User-Documentation/User-guide/Odyssey-Brushes/Optimizations/Matrices-and-Macros/) to find an example of Transform done using matrices.