# Other transform nodes
These 3 nodes will modify your stamps to either Shear, Rotate or Transform them with a matrix. They all require an "Odyssey Block Reference Structure"
as a Block input, and they all return this value.
## Rotate

The input "Angle" requires a Float value as an angle (between 0 and 359.99). It can be also connected to nodes like "Get Azimuth", "Get Direction Angle Normal Deg"
or "Get Direction Angle Tangent Deg".


## Shear

The input Shear X and Y require a Float value as a normalized percentage (0 = 0% | 0.5 = 50% | 1 = 100% | 2 = 200%).


## Transform

This node uses "Odyssey Matrix Structure"
(see the next lesson about [Matrix](https://praxinos.coop/Documentation/Iliad/User/html/Iliad-User-Documentation/User-guide/Odyssey-Brushes/Nodes/Transform/Matrix/) nodes), which shall be connected to the input "Transform".
The input "Output Width | Height" require an integer to define the the size of your Block, once the transform has been done.
Please [read this page](https://praxinos.coop/Documentation/Iliad/User/html/Iliad-User-Documentation/User-guide/Odyssey-Brushes/Optimizations/Matrices-and-Macros/) to find an example of Transform done using matrices.