# Adjust Block

These nodes shall be used to adjust the various channels of a block using Curves Float Objects.
This is really useful, especially if you need to adjust a texture (hue, luminosity, saturation, etc).
As example, let's set create a Blueprint using a photograph as a Texture and "Adjust Block HSLA"
with a Float Curve linked to the Hue as a Variable.
*Creating the Float Curve*

*Adding it as a Variable*

*The Blueprint*

By default, to respect the original colors, the curve must go from 0-0 to 1-1 :

If we change the curve orientation from 1-1 to 0-0 :

Or if we change the curve from 0-0.5 to 0.5-1 to 1-0 :

Please note you will have to check the result by stamping the brush on the canvas each time.
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# Convert

This node will convert the whole Block to another format (Color Model + Channel Depth).