# Adjust Block  These nodes shall be used to adjust the various channels of a block using Curves Float Objects. This is really useful, especially if you need to adjust a texture (hue, luminosity, saturation, etc). As example, let's set create a Blueprint using a photograph as a Texture and "Adjust Block HSLA" with a Float Curve linked to the Hue as a Variable. *Creating the Float Curve*  *Adding it as a Variable*  *The Blueprint*  By default, to respect the original colors, the curve must go from 0-0 to 1-1 :  If we change the curve orientation from 1-1 to 0-0 :  Or if we change the curve from 0-0.5 to 0.5-1 to 1-0 :  Please note you will have to check the result by stamping the brush on the canvas each time. ---- # Convert  This node will convert the whole Block to another format (Color Model + Channel Depth).