# Alpha & Blending modes All the following nodes refers to the ability to change the Alpha and Blending modes in ILIAD. These nodes have been automatically created by Unreal Engine. ## Litteral enum  These nodes can be useful to call a specific Alpha or Blending mode into a Macro. ---- ## Switch  These are really useful when making a complex brush which might offer various results depending on its Alpha and / or Blending mode. Thanks to these switches, you can restrain the number of modes and let the user choose between just a few modes (and not the whole list). Here is a concrete example with an Odyssey Brush that lets the choice between 2 Alpha modes :   Another example, with Blending modes, that lets the choice between 5 modes over 30 :   ---- ## Get number of entries  These nodes will return an Integer which corresponds to the number of entries in Alpha and Blending modes lists. ---- ## Loop  *to be written*