# Viewport You can navigate through your canvas by using the options in the navigation bar : ![](data/interface-viewport-nav-bar.png) ---------------- ![](data/interface-viewport-nav-bar-size.png) This area shows the size (in pixels) of your Texture. ---------------- ![](data/interface-viewport-nav-bar-rotation.png) This area is used to rotate your canvas. You can either enter a value (in degrees), or use the slide, or use the clockwise / counter clockwise arrows to rotate the canvas of 15°. You can also use the shortcut [R] to rotate your canvas with your mouse or stylus. ![](data/interface-viewport-rotation.gif) ---------------- ![](data/interface-viewport-nav-bar-rotation-reset.png) This icon resets your canvas’ angle and size. ---------------- ![](data/interface-viewport-nav-bar-zoom.png) This slider allows you to zoom in and out your canvas. You can also use the Mousewheel up and down. On Mac, zooming in / out with two fingers on the trackpad will also work. You can also use the menu here to choose the size of your canvas in %. « Scale to fit » will automatically fit the size of your canvas to the size of the Viewport window. ![](data/interface-viewport-nav-bar-zoom-menu.png) ![](data/interface-viewport-scale.gif) To pan your canvas, there is no tool yet in the interface, but you can use the shortcut [P]. ![](data/interface-viewport-panning.gif) ---------------- When Using the "ILIAD mode" in Unreal Engine Viewport, you can also display the 2D viewport. ![](data/interface-viewport-2D-floating.png) When stacked, you will be able then to use ILIAD shortcuts if you have the focus on the window. ![](data/interface-viewport-2D-stacked.png)