Iliad User Documentation
Welcome
Release Notes
Version 0.8
Version 0.7
Version 0.6
Version 0.5
Version 0.4
Version 0.3
Version 0.2
Version 0.1
Installation
User guide
Opening ILIAD
Editing a Texture 2D
Editing a Flipbook
Editing a Static Mesh Texture
Interface and Panels
Viewport
Brush Selector
Top Bar
Color Sliders And Color Selector
Stroke Options
Mesh Selector
Tools
Layer stack
Texture Details
Editor Settings | Preferences
ILIAD Painter Editor
ILIAD Stylus Input
ILIAD Flipbook Editor
ILIAD Texture2D Editor
Keyboard Shortcuts
Customise
Odyssey Brushes
Create an Odyssey Brush
Blueprint basics
Nodes
Events
Stamps
Get
Modifiers
Canvas
Input
Block
Stroke
Block
Get Block Info
Adjust Block
Font Block
Making Block and Rectangle
Blend and Fill Block
Color
Break and Make Odyssey Brush Color
Using Unreal Engine Linear Color
Odyssey Brush Color variable
Get Color Info
Other Color nodes
Transform
Flip
Dimension
Other transform
Matrix
Pivot
Alpha and Blending modes
Math conversions
Variables
Overrides
Optimizations
Order of the nodes
Matrices and Macros
Events and Cache (ILIAD 0.5)
Resampling methods
Nearest Neighbour
Bilinear
Bicubic
Area
Anti Aliasing
Parent
Interface and Panels
Texture Details
Manage the Texture details directly from ILIAD