# Mesh Selector ![](data/interface-meshselector.png) With this panel, you select the Mesh used with the Texture and displays the UV Map as a HUD. --------------- Pick up your Mesh here ![](data/interface-meshselector-select.png) --------------- Select the LOD (Level of Details) and the UV Map ![](data/interface-meshselector-lod-uvmap.png) --------------- Change the color of the HUD here. ![](data/interface-meshselector-color.png) ![](data/interface-meshselector-changing-color.png) --------------- Displaying meshes requires lots of resources. If you don't need it any longer, we advise you to clear the mesh selector or use the LOD "None". ![](data/interface-meshselector-clear.png)